Related papers: TeMO: Towards Text-Driven 3D Stylization for Multi…
We study zero-shot 3D alignment of two given meshes, using a text prompt describing their spatial relation -- an essential capability for content creation and scene assembly. Earlier approaches primarily rely on geometric alignment…
Contrastive Language-Image Pretraining (CLIP) has been widely used in vision tasks. Notably, CLIP has demonstrated promising performance in few-shot learning (FSL). However, existing CLIP-based methods in training-free FSL (i.e., without…
Recent text-to-3D generation methods achieve impressive 3D content creation capacity thanks to the advances in image diffusion models and optimizing strategies. However, current methods struggle to generate correct 3D content for a complex…
Example-guided image synthesis has recently been attempted to synthesize an image from a semantic label map and an exemplary image. In the task, the additional exemplar image provides the style guidance that controls the appearance of the…
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…
Diffusion models have emerged as the dominant paradigm for style transfer, but their text-driven mechanism is hindered by a core limitation: it treats textual descriptions as uniform, monolithic guidance. This limitation overlooks the…
Motion customization aims to adapt the diffusion model (DM) to generate videos with the motion specified by a set of video clips with the same motion concept. To realize this goal, the adaptation of DM should be possible to model the…
Understanding dark scenes based on multi-modal image data is challenging, as both the visible and auxiliary modalities provide limited semantic information for the task. Previous methods focus on fusing the two modalities but neglect the…
Contrastive image-text models such as CLIP form the building blocks of many state-of-the-art systems. While they excel at recognizing common generic concepts, they still struggle on fine-grained entities which are rare, or even absent from…
Recent advancements in video generation have been remarkable, yet many existing methods struggle with issues of consistency and poor text-video alignment. Moreover, the field lacks effective techniques for text-guided video inpainting, a…
Text-to-image diffusion models have shown impressive capabilities in generating realistic visuals from natural-language prompts, yet they often struggle with accurately binding attributes to corresponding objects, especially in prompts…
We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process,…
We present a new approach to instill 4D dynamic object priors into learned 3D representations by unsupervised pre-training. We observe that dynamic movement of an object through an environment provides important cues about its objectness,…
In recent years, multi-concept personalization for text-to-image (T2I) diffusion models to represent several subjects in an image has gained much more attention. The main challenge of this task is "concept mixing", where multiple learned…
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at…
Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications…
Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene…
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…
The recent development in multimodal learning has greatly advanced the research in 3D scene understanding in various real-world tasks such as embodied AI. However, most existing studies are facing two common challenges: 1) they are short of…