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Related papers: Relightable Gaussian Codec Avatars

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Telecommunication with photorealistic avatars in virtual or augmented reality is a promising path for achieving authentic face-to-face communication in 3D over remote physical distances. In this work, we present the Pixel Codec Avatars…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Shugao Ma , Tomas Simon , Jason Saragih , Dawei Wang , Yuecheng Li , Fernando De La Torre , Yaser Sheikh

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D…

Graphics · Computer Science 2025-11-18 Marcel C. Bühler , Ye Yuan , Xueting Li , Yangyi Huang , Koki Nagano , Umar Iqbal

The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Junyan Su , Baozhu Zhao , Xiaohan Zhang , Qi Liu

We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the human face. Our approach utilizes Gaussian Splatting, since…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Haodi He , Jihun Yu , Ronald Fedkiw

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jack Saunders , Vinay Namboodiri

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Xiaozheng Zheng , Chao Wen , Zhaohu Li , Weiyi Zhang , Zhuo Su , Xu Chang , Yang Zhao , Zheng Lv , Xiaoyuan Zhang , Yongjie Zhang , Guidong Wang , Lan Xu

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Lele Chen , Chen Cao , Fernando De la Torre , Jason Saragih , Chenliang Xu , Yaser Sheikh

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Sen Peng , Weixing Xie , Zilong Wang , Xiaohu Guo , Zhonggui Chen , Baorong Yang , Xiao Dong

Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yujian Liu , Linlang Cao , Chuang Chen , Fanyu Geng , Dongxu Shen , Peng Cao , Shidang Xu , Xiaoli Liu

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zhijing Shao , Duotun Wang , Qing-Yao Tian , Yao-Dong Yang , Hengyu Meng , Zeyu Cai , Bo Dong , Yu Zhang , Kang Zhang , Zeyu Wang

We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models,…

We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded input-a fully visible subject, often in a canonical…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Aymen Mir , Riza Alp Guler , Xiangjun Tang , Peter Wonka , Gerard Pons-Moll

Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yue Wu , Xuanhong Chen , Yufan Wu , Wen Li , Yuxi Lu , Kairui Feng

Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Pranav Manu , Astitva Srivastava , Amit Raj , Varun Jampani , Avinash Sharma , P. J. Narayanan

Recent advancements in Gaussian-based human body reconstruction have achieved notable success in creating animatable avatars. However, there are ongoing challenges to fully exploit the SMPL model's prior knowledge and enhance the visual…

Graphics · Computer Science 2025-02-28 Mengtian Li , Shengxiang Yao , Chen Kai , Zhifeng Xie , Keyu Chen , Yu-Gang Jiang

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Pinxin Liu , Luchuan Song , Daoan Zhang , Hang Hua , Yunlong Tang , Huaijin Tu , Jiebo Luo , Chenliang Xu

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Tianyi Zhang , Kaining Huang , Weiming Zhi , Matthew Johnson-Roberson

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi