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Related papers: Relightable Gaussian Codec Avatars

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In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Haotian Yang , Mingwu Zheng , Wanquan Feng , Haibin Huang , Yu-Kun Lai , Pengfei Wan , Zhongyuan Wang , Chongyang Ma

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Shrisha Bharadwaj , Yufeng Zheng , Otmar Hilliges , Michael J. Black , Victoria Fernandez-Abrevaya

We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Yipengjing Sun , Shengping Zhang , Chenyang Wang , Shunyuan Zheng , Zonglin Li , Xiangyang Ji

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Youyi Zhan , He Wang , Tianjia Shao , Kun Zhou

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-body avatars rely on explicit 3D…

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods…

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Alexander Richard , Colin Lea , Shugao Ma , Juergen Gall , Fernando de la Torre , Yaser Sheikh

Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Zichen Tang , Hongyu Yang , Hanchen Zhang , Jiaxin Chen , Di Huang

Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wojciech Zielonka , Timo Bolkart , Thabo Beeler , Justus Thies

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Weitian Zhang , Yichao Yan , Yunhui Liu , Xingdong Sheng , Xiaokang Yang

Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies.…

Multimedia · Computer Science 2026-04-24 Yang Liu , Zhiyong Zhang

Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Kartik Teotia , Mallikarjun B R , Xingang Pan , Hyeongwoo Kim , Pablo Garrido , Mohamed Elgharib , Christian Theobalt

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhiyi Chen , Hsuan-I Ho , Tianjian Jiang , Jie Song , Manuel Kaufmann , Chen Guo

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Antoine Guédon , Vincent Lepetit

This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Zhen Xu , Sida Peng , Chen Geng , Linzhan Mou , Zihan Yan , Jiaming Sun , Hujun Bao , Xiaowei Zhou

Existing 3D clothed avatar reconstruction methods achieve high visual fidelity but ignore geometric structure and physical plausibility. They either model clothed humans as a single deformable surface or attempt garment disentanglement…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Daniel Eskandar , Berna Kabadayi , Garvita Tiwari , Gerard Pons-Moll

Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a desktop GPU to achieve real-time performance for a single avatar,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Forrest Iandola , Stanislav Pidhorskyi , Igor Santesteban , Divam Gupta , Anuj Pahuja , Nemanja Bartolovic , Frank Yu , Emanuel Garbin , Tomas Simon , Shunsuke Saito

We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zoubin Bi , Yixin Zeng , Chong Zeng , Fan Pei , Xiang Feng , Kun Zhou , Hongzhi Wu