Related papers: O'Neill's Theorem for Games
We provide game-theoretic proofs of some well-known existence theorems of Friedberg numberings for the class of all partial computable functions, including (1) the existence of two incomparable Friedberg numberings; (2) the existence of a…
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…
In 1953, Kuhn showed that every sequential game has a Nash equilibrium by showing that a procedure, named ``backward induction'' in game theory, yields a Nash equilibrium. It actually yields Nash equilibria that define a proper subclass of…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…
An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…
In another paper with the same name\cite{frame}, we proposed a new representation of Game Theory, but most results are given by specific examples and argument. In this paper, we try to prove the conclusions as far as we can, including a…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players…
In game theory, players have continuous expected payoff functions and can use fixed point theorems to locate equilibria. This optimization method requires that players adopt a particular type of probability measure space. Here, we introduce…
A distortion function, which captures the payoff gap between a player's actual payoff and her true payoff, is introduced and used to analyze games. In our proposed framework, we argue that players' actual payoff functions should be used to…
We study the asymptotic organization among many optimizing individuals interacting in a suitable "moderate" way. We justify this limiting game by proving that its solution provides approximate Nash equilibria for large but finite player…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria,…
We offer some theorems, mainly of finiteness, for certain patterns in elliptical billiards, related to periodic trajectories. For instance, if two players hit a ball at a given position and with directions forming a fixed angle in…
A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…
This paper presents a new mathematical formalism that describes the quantization of games. The study of so-called quantum games is quite new, arising from a seminal paper of D. Meyer \cite{Meyer} published in Physics Review Letters in 1999.…
We study infinitely repeated games in settings of imperfect monitoring. We first prove a family of theorems that show that when the signals observed by the players satisfy a condition known as $(\epsilon, \gamma)$-differential privacy, that…
We consider mean field games with discrete state spaces (called discrete mean field games in the following) and we analyze these games in continuous and discrete time, over finite as well as infinite time horizons. We prove the existence of…
We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…