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Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance…

Recent advances in the simulation of frictionally contacting elastodynamics with the Incremental Potential Contact (IPC) model have enabled inversion and intersection-free simulation via the application of mollified barriers, filtered…

We present a method for the efficient processing of contact and collision in volumetric elastic models simulated using the Projective Dynamics paradigm. Our approach enables interactive simulation of tetrahedral meshes with more than half a…

Graphics · Computer Science 2020-08-05 Qisi Wang , Yutian Tao , Eric Brandt , Court Cutting , Eftychios Sifakis

Incremental Potential Contact (IPC) is a widely used, robust, and accurate method for simulating complex frictional contact behaviors. However, achieving high efficiency remains a major challenge, particularly as material stiffness…

Graphics · Computer Science 2025-05-05 Kemeng Huang , Xinyu Lu , Huancheng Lin , Taku Komura , Minchen Li

We extend the incremental potential contact (IPC) model for contacting elastodynamics to resolve systems composed of codimensional DOFs in arbitrary combination. This enables a unified, interpenetration-free, robust, and stable simulation…

Graphics · Computer Science 2021-05-07 Minchen Li , Danny M. Kaufman , Chenfanfu Jiang

Contact-aware topology optimization faces challenges in robustness, accuracy, and applicability to internal structural surfaces under self-contact. This work builds on the recently proposed barrier-based Incremental Potential Contact (IPC)…

Optimization and Control · Mathematics 2022-08-26 Zeshun Zong , Xuan Li , Jianping Ye , Sian Wen , Yin Yang , Danny M. Kaufman , Minchen Li , Chenfanfu Jiang

Affine Body Dynamics (ABD) within the Incremental Potential Contact (IPC) framework provides accurate simulation of extremely stiff solids exhibiting near-rigid behavior, with strict non-penetration guarantees. However, IPC's globally…

Graphics · Computer Science 2026-05-18 Jiafeng Liu , Wenhui Zhou , Xinming Pei , Yifan Peng , Huamin Wang , Yin Yang , Lei Lan , Weiwei Xu

Pressure Field Contact (PFC) was recently introduced as a method for detailed modeling of contact interface regions at rates much faster than elasticity-theory models, while at the same time predicting essential trends and capturing rich…

Computational Engineering, Finance, and Science · Computer Science 2022-06-10 Joseph Masterjohn , Damrong Guoy , John Shepherd , Alejandro Castro

Accurate frictional contact is critical in simulating the assembly of rod-like structures in the practical world, such as knots, hairs, flagella, and more. Due to their high geometric nonlinearity and elasticity, rod-on-rod contact remains…

Graphics · Computer Science 2024-02-21 Dezhong Tong , Andrew Choi , Jungseock Joo , M. Khalid Jawed

Simulating stiff materials in applications where deformations are either not significant or can safely be ignored is a pivotal task across fields. Rigid body modeling has thus long remained a fundamental tool and is, by far, the most…

Graphics · Computer Science 2022-02-02 Lei Lan , Danny M. Kaufman , Minchen Li , Chenfanfu Jiang , Yin Yang

High-order bases provide major advantages over linear ones in terms of efficiency, as they provide (for the same physical model) higher accuracy for the same running time, and reliability, as they are less affected by locking artifacts and…

Graphics · Computer Science 2023-05-30 Zachary Ferguson , Pranav Jain , Denis Zorin , Teseo Schneider , Daniele Panozzo

Whether rigid or compliant, contact interactions are inherent to robot motions, enabling them to move or manipulate things. Contact interactions result from complex physical phenomena, that can be mathematically cast as Nonlinear…

Robotics · Computer Science 2024-05-28 Justin Carpentier , Louis Montaut , Quentin Le Lidec

The simulation of multi-body systems with frictional contacts is a fundamental tool for many fields, such as robotics, computer graphics, and mechanics. Hard frictional contacts are particularly troublesome to simulate because they make the…

Robotics · Computer Science 2022-04-19 Bilal Hammoud , Luca Olivieri , Ludovic Righetti , Justin Carpentier , Andrea Del Prete

Simulation of contact and friction dynamics is an important basis for control- and learning-based algorithms. However, the numerical difficulties of contact interactions pose a challenge for robust and efficient simulators. A…

Robotics · Computer Science 2021-09-16 Jan Brüdigam , Jana Janeva , Stefan Sosnowski , Sandra Hirche

In this paper, we develop a principled method to model line and surface contact with point contact (we call this point, equivalent contact point) that is consistent with physics-based models of surface (line) contact. Assuming that the set…

Robotics · Computer Science 2020-10-09 Jiayin Xie , Nilanjan Chakraborty

This paper presents a novel contact-implicit trajectory optimization method using an analytically solvable contact model to enable planning of interactions with hard, soft, and slippery environments. Specifically, we propose a novel contact…

Robotics · Computer Science 2020-07-23 Iordanis Chatzinikolaidis , Yangwei You , Zhibin Li

We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to…

Human-Computer Interaction · Computer Science 2022-04-21 Markus Klar , Florian Fischer , Arthur Fleig , Miroslav Bachinski , Jörg Müller

This paper presents a novel implicit scheme for the constraint resolution in real-time finite element simulations in the presence of contact and friction. Instead of using the standard motion correction scheme, we propose an iterative…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-13 Ziqiu Zeng , Hadrien Courtecuisse

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

We present a principled method for dynamic simulation of rigid bodies in intermittent contact with each other where the contact is assumed to be a non-convex contact patch that can be modeled as a union of convex patches. The prevalent…

Robotics · Computer Science 2018-09-18 Jiayin Xie , Nilanjan Chakraborty
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