Related papers: InvertAvatar: Incremental GAN Inversion for Genera…
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
GAN inversion is indispensable for applying the powerful editability of GAN to real images. However, existing methods invert video frames individually often leading to undesired inconsistent results over time. In this paper, we propose a…
We present a new multi-modal face image generation method that converts a text prompt and a visual input, such as a semantic mask or scribble map, into a photo-realistic face image. To do this, we combine the strengths of Generative…
Image inpainting seeks a semantically consistent way to recover the corrupted image in the light of its unmasked content. Previous approaches usually reuse the well-trained GAN as effective prior to generate realistic patches for missing…
Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…
GAN-based image restoration inverts the generative process to repair images corrupted by known degradations. Existing unsupervised methods must be carefully tuned for each task and degradation level. In this work, we make StyleGAN image…
GAN inversion has been exploited in many face manipulation tasks, but 2D GANs often fail to generate multi-view 3D consistent images. The encoders designed for 2D GANs are not able to provide sufficient 3D information for the inversion and…
Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…
Existing GAN inversion methods are stuck in a paradox that the inverted codes can either achieve high-fidelity reconstruction, or retain the editing capability. Having only one of them clearly cannot realize real image editing. In this…
3D GAN inversion projects a single image into the latent space of a pre-trained 3D GAN to achieve single-shot novel view synthesis, which requires visible regions with high fidelity and occluded regions with realism and multi-view…
Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to…
Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…
Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…
Creating high-quality animatable 3D human avatars from a single image remains a significant challenge in computer vision due to the inherent difficulty of reconstructing complete 3D information from a single viewpoint. Current approaches…
We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian…
A foveated image can be entirely reconstructed from a sparse set of samples distributed according to the retinal sensitivity of the human visual system, which rapidly decreases with increasing eccentricity. The use of Generative Adversarial…
We introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building…
The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches…
Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a…