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Related papers: BerfScene: Bev-conditioned Equivariant Radiance Fi…

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We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Terrance DeVries , Miguel Angel Bautista , Nitish Srivastava , Graham W. Taylor , Joshua M. Susskind

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Ashkan Mirzaei , Tristan Aumentado-Armstrong , Konstantinos G. Derpanis , Jonathan Kelly , Marcus A. Brubaker , Igor Gilitschenski , Alex Levinshtein

Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Satoshi Tsutsui , Weijia Mao , Sijing Lin , Yunyi Zhu , Murong Ma , Mike Zheng Shou

We study the problem of inferring an object-centric scene representation from a single image, aiming to derive a representation that explains the image formation process, captures the scene's 3D nature, and is learned without supervision.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Hong-Xing Yu , Leonidas J. Guibas , Jiajun Wu

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

3D object detection from multiple image views is a fundamental and challenging task for visual scene understanding. Owing to its low cost and high efficiency, multi-view 3D object detection has demonstrated promising application prospects.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-18 Zehui Chen , Zhenyu Li , Shiquan Zhang , Liangji Fang , Qinhong Jiang , Feng Zhao

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Daniel Duckworth , Peter Hedman , Christian Reiser , Peter Zhizhin , Jean-François Thibert , Mario Lučić , Richard Szeliski , Jonathan T. Barron

World models have attracted increasing attention in autonomous driving for their ability to forecast potential future scenarios. In this paper, we propose BEVWorld, a novel framework that transforms multimodal sensor inputs into a unified…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Yumeng Zhang , Shi Gong , Kaixin Xiong , Xiaoqing Ye , Xiaofan Li , Xiao Tan , Fan Wang , Jizhou Huang , Hua Wu , Haifeng Wang

We introduce Equivariant Neural Field Expectation Maximization (EFEM), a simple, effective, and robust geometric algorithm that can segment objects in 3D scenes without annotations or training on scenes. We achieve such unsupervised…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Jiahui Lei , Congyue Deng , Karl Schmeckpeper , Leonidas Guibas , Kostas Daniilidis

We introduce RoScenes, the largest multi-view roadside perception dataset, which aims to shed light on the development of vision-centric Bird's Eye View (BEV) approaches for more challenging traffic scenes. The highlights of RoScenes…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Xiaosu Zhu , Hualian Sheng , Sijia Cai , Bing Deng , Shaopeng Yang , Qiao Liang , Ken Chen , Lianli Gao , Jingkuan Song , Jieping Ye

The Bird's-Eye-View (BEV) representation is a critical factor that directly impacts the 3D object detection performance, but the traditional BEV grid representation induces quadratic computational cost as the spatial resolution grows. To…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Zhili Chen , Shuangjie Xu , Maosheng Ye , Zian Qian , Xiaoyi Zou , Dit-Yan Yeung , Qifeng Chen

3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongxu Wei , Qi Xu , Zhiqi Li , Hangning Zhou , Cong Qiu , Hailong Qin , Mu Yang , Zhaopeng Cui , Peidong Liu

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Haotong Lin , Sida Peng , Zhen Xu , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Benedict Quartey , Tuluhan Akbulut , Wasiwasi Mgonzo , Zheng Xin Yong

Directly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However, challenges arise from significant view changes and scene scale. Previous efforts mainly…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Zuoyue Li , Zhenqiang Li , Zhaopeng Cui , Marc Pollefeys , Martin R. Oswald

The generation of 3D scenes from user-specified conditions offers a promising avenue for alleviating the production burden in 3D applications. Previous studies required significant effort to realize the desired scene, owing to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Takayuki Hara , Tatsuya Harada

Implicit neural representations have shown powerful capacity in modeling real-world 3D scenes, offering superior performance in novel view synthesis. In this paper, we target a more challenging scenario, i.e., joint scene novel view…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yuxin Wang , Wayne Wu , Dan Xu