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The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Jing Wen , Xiaoming Zhao , Zhongzheng Ren , Alexander G. Schwing , Shenlong Wang

Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Pramish Paudel , Anubhav Khanal , Ajad Chhatkuli , Danda Pani Paudel , Jyoti Tandukar

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…

Graphics · Computer Science 2025-10-03 Changmin Lee , Jihyun Lee , Tae-Kyun Kim

Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Zhanfeng Liao , Yuelang Xu , Zhe Li , Qijing Li , Boyao Zhou , Ruifeng Bai , Di Xu , Hongwen Zhang , Yebin Liu

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Shenhan Qian , Tobias Kirschstein , Liam Schoneveld , Davide Davoli , Simon Giebenhain , Matthias Nießner

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Ye Yuan , Xueting Li , Yangyi Huang , Shalini De Mello , Koki Nagano , Jan Kautz , Umar Iqbal

The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yufan Chen , Lizhen Wang , Qijing Li , Hongjiang Xiao , Shengping Zhang , Hongxun Yao , Yebin Liu

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Lingteng Qiu , Shenhao Zhu , Qi Zuo , Xiaodong Gu , Yuan Dong , Junfei Zhang , Chao Xu , Zhe Li , Weihao Yuan , Liefeng Bo , Guanying Chen , Zilong Dong

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Gyumin Shim , Sangmin Lee , Jaegul Choo

Constructing vivid 3D head avatars for given subjects and realizing a series of animations on them is valuable yet challenging. This paper presents GaussianHead, which models the actional human head with anisotropic 3D Gaussians. In our…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Jie Wang , Jiu-Cheng Xie , Xianyan Li , Feng Xu , Chi-Man Pun , Hao Gao

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Gyeongsik Moon , Takaaki Shiratori , Shunsuke Saito

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Shivangi Aneja , Artem Sevastopolsky , Tobias Kirschstein , Justus Thies , Angela Dai , Matthias Nießner

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang
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