English

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Computer Vision and Pattern Recognition 2024-04-12 v1

Abstract

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap data and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

Keywords

Cite

@article{arxiv.2404.07991,
  title  = {GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh},
  author = {Jing Wen and Xiaoming Zhao and Zhongzheng Ren and Alexander G. Schwing and Shenlong Wang},
  journal= {arXiv preprint arXiv:2404.07991},
  year   = {2024}
}

Comments

CVPR 2024; project page: https://wenj.github.io/GoMAvatar/

R2 v1 2026-06-28T15:51:40.788Z