Related papers: SpeechAct: Towards Generating Whole-body Motion fr…
Synthesizing synchronized and natural co-speech gesture videos remains a formidable challenge. Recent approaches have leveraged motion graphs to harness the potential of existing video data. To retrieve an appropriate trajectory from the…
Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities such as static environments, movable objects, natural language…
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate…
Multi-modal based speech separation has exhibited a specific advantage on isolating the target character in multi-talker noisy environments. Unfortunately, most of current separation strategies prefer a straightforward fusion based on…
This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…
We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and…
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
A key component of dyadic spoken interactions is the contextually relevant non-verbal gestures, such as head movements that reflect a listener's response to the interlocutor's speech. Although significant progress has been made in the…
Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
Given one reference facial image and a piece of speech as input, talking head generation aims to synthesize a realistic-looking talking head video. However, generating a lip-synchronized video with natural head movements is challenging. The…
This paper addresses the problem of diversity-aware sign language production, where we want to give an image (or sequence) of a signer and produce another image with the same pose but different attributes (\textit{e.g.} gender, skin color).…
Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM)…