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We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due to high computational demands and the complex dynamic…

Graphics · Computer Science 2025-06-24 Shihan Chen , Zhaojin Li , Zeyu Chen , Qingsong Yan , Gaoyang Shen , Ran Duan

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jinjiang Guo , Vincent Vidal , Irene Cheng , Anup Basu , Atilla Baskurt , Guillaume Lavoue

Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods…

Graphics · Computer Science 2024-06-25 Baowen Zhang , Chuan Fang , Rakesh Shrestha , Yixun Liang , Xiaoxiao Long , Ping Tan

Previous works leveraging video models for image-to-3D scene generation tend to suffer from geometric distortions and blurry content. In this paper, we renovate the pipeline of image-to-3D scene generation by unlocking the potential of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuhao Wan , Lijuan Liu , Jingzhi Zhou , Zihan Zhou , Xuying Zhang , Dongbo Zhang , Shaohui Jiao , Qibin Hou , Ming-Ming Cheng

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its ability to accurately capture surface geometry. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Prajwal Gupta C. R. , Divyam Sheth , Jinjoo Ha , Mirela Ostrek , Justus Thies

Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Hao Li , Minghan Qin , Zhengyu Zou , Diqi He , Xinhao Ji , Bohan Li , Bingquan Dai , Dingewn Zhang , Junwei Han

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Alexandre Saint , Anis Kacem , Kseniya Cherenkova , Djamila Aouada

We propose DiMeR, a novel geometry-texture disentangled feed-forward model with 3D supervision for sparse-view mesh reconstruction. Existing methods confront two persistent obstacles: (i) textures can conceal geometric errors, i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Lutao Jiang , Jiantao Lin , Kanghao Chen , Wenhang Ge , Xin Yang , Yifan Jiang , Yuanhuiyi Lyu , Xu Zheng , Yinchuan Li , Yingcong Chen

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

Rendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing the number of required samples lies at the core of research in volume rendering. With the advent of deep learning…

Graphics · Computer Science 2022-05-31 Sebastian Weiss , Mengyu Chu , Nils Thuerey , Rüdiger Westermann

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Meng Wei , Cheng Zhang , Jianmin Zheng , Hamid Rezatofighi , Jianfei Cai

Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Dharma KC , Clayton T. Morrison

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Kai Ye , Chong Gao , Guanbin Li , Wenzheng Chen , Baoquan Chen

3D Gaussian Splatting (3DGS) has emerged as a novel explicit representation for 3D scenes, offering both high-fidelity reconstruction and efficient rendering. However, 3DGS lacks 3D segmentation ability, which limits its applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Yupeng Zhang , Dezhi Zheng , Ping Lu , Han Zhang , Lei Wang , Liping xiang , Cheng Luo , Kaijun Deng , Xiaowen Fu , Linlin Shen , Jinbao Wang

Image downscaling is one of the key operations in recent display technology and visualization tools. By this process, the dimension of an image is reduced, aiming to preserve structural integrity and visual fidelity. In this paper, we…

Image and Video Processing · Electrical Eng. & Systems 2025-10-28 G B Kevin Arjun , Suvrojit Mitra , Sanjay Ghosh