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3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Yiwen Chen , Zilong Chen , Chi Zhang , Feng Wang , Xiaofeng Yang , Yikai Wang , Zhongang Cai , Lei Yang , Huaping Liu , Guosheng Lin

Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Bangbang Yang , Chong Bao , Junyi Zeng , Hujun Bao , Yinda Zhang , Zhaopeng Cui , Guofeng Zhang

While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under ultra sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Jian Lin , Jiancheng Fang , Shaoyu Wang , Changan Lai , Yikun Zhang , Yang Chen , Qiegen Liu

Randomized neural networks for representation learning have consistently achieved prominent results in texture recognition tasks, effectively combining the advantages of both traditional techniques and learning-based approaches. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ricardo T. Fares , Lucas C. Ribas

This paper tackles the challenges of self-supervised monocular depth estimation in indoor scenes caused by large rotation between frames and low texture. We ease the learning process by obtaining coarse camera poses from monocular sequences…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Chaoqiang Zhao , Matteo Poggi , Fabio Tosi , Lei Zhou , Qiyu Sun , Yang Tang , Stefano Mattoccia

Recent advances in neural rendering have introduced numerous 3D scene representations. Although standard computer vision metrics evaluate the visual quality of generated images, they often overlook the fidelity of surface geometry. This…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Mikolaj Zielinski , Eryk Vykysaly , Bartlomiej Biesiada , Jan Baturo , Mateusz Capala , Dominik Belter

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Shuang Song

Efficient generation of 3D digital humans is important in several industries, including virtual reality, social media, and cinematic production. 3D generative adversarial networks (GANs) have demonstrated state-of-the-art (SOTA) quality and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Rameen Abdal , Wang Yifan , Zifan Shi , Yinghao Xu , Ryan Po , Zhengfei Kuang , Qifeng Chen , Dit-Yan Yeung , Gordon Wetzstein

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like PGSR introduce additional losses to ensure proper depth and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zhentao Huang , Di Wu , Zhenbang He , Minglun Gong

The emergence of 3D Gaussian Splatting (3D-GS) has significantly advanced 3D reconstruction by providing high fidelity and fast training speeds across various scenarios. While recent efforts have mainly focused on improving model structures…

Graphics · Computer Science 2025-03-07 Yifei Gao , Jun Huang , Lei Wang , Ruiting Dai , Jun Cheng

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Shakiba Kheradmand , Delio Vicini , George Kopanas , Dmitry Lagun , Kwang Moo Yi , Mark Matthews , Andrea Tagliasacchi

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Haoran Wang , Nantheera Anantrasirichai , Fan Zhang , David Bull

Generating high-quality 3D objects from textual descriptions remains a challenging problem due to computational cost, the scarcity of 3D data, and complex 3D representations. We introduce Geometry Image Diffusion (GIMDiffusion), a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Slava Elizarov , Ciara Rowles , Simon Donné

This paper proposes a novel framework for large-scale scene reconstruction based on 3D Gaussian splatting (3DGS) and aims to address the scalability and accuracy challenges faced by existing methods. For tackling the scalability issue, we…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Hanyue Zhang , Zhiliu Yang , Xinhe Zuo , Yuxin Tong , Ying Long , Chen Liu

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

Analysis of the 3D Texture is indispensable for various tasks, such as retrieval, segmentation, classification, and inspection of sculptures, knitted fabrics, and biological tissues. A 3D texture is a locally repeated surface variation…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Iyyakutti Iyappan Ganapathi , Fayaz Ali , Sajid Javed , Syed Sadaf Ali , Naoufel Werghi

3D meshes are fundamental data representations for capturing complex geometric shapes in computer vision and graphics applications. While Convolutional Neural Networks (CNNs) have excelled in structured data like images, extending them to…

Graphics · Computer Science 2025-07-09 Saqib Nazir , Olivier Lézoray , Sébastien Bougleux
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