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Computed Tomography (CT) enables detailed cross-sectional imaging but continues to face challenges in balancing reconstruction quality and computational efficiency. While deep learning-based methods have significantly improved image quality…

Image and Video Processing · Electrical Eng. & Systems 2025-10-23 Shaokai Wu , Yuxiang Lu , Yapan Guo , Wei Ji , Suizhi Huang , Fengyu Yang , Shalayiding Sirejiding , Qichen He , Jing Tong , Yanbiao Ji , Yue Ding , Hongtao Lu

Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Di Wu , Liu Liu , Zhou Linli , Anran Huang , Liangtu Song , Qiaojun Yu , Qi Wu , Cewu Lu

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Ahmed Tawfik Aboukhadra , Marcel Rogge , Nadia Robertini , Abdalla Arafa , Jameel Malik , Ahmed Elhayek , Didier Stricker

High-fidelity interactive digital assets are essential for embodied intelligence and robotic interaction, yet articulated objects remain challenging to reconstruct due to their complex structures and coupled geometry-motion relationships.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Jialin Li , Bin Fu , Ruiping Wang , Xilin Chen

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for representing videos. We propose GSVC, an approach to…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Longan Wang , Yuang Shi , Wei Tsang Ooi

This paper proposes an efficient 3D avatar coding framework that leverages compact human priors and canonical-to-target transformation to enable high-quality 3D human avatar video compression at ultra-low bit rates. The framework begins by…

Image and Video Processing · Electrical Eng. & Systems 2025-10-14 Shanzhi Yin , Bolin Chen , Xinju Wu , Ru-Ling Liao , Jie Chen , Shiqi Wang , Yan Ye

We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information to translate the input…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yinghao Xu , Zifan Shi , Wang Yifan , Hansheng Chen , Ceyuan Yang , Sida Peng , Yujun Shen , Gordon Wetzstein

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Shenhan Qian , Tobias Kirschstein , Liam Schoneveld , Davide Davoli , Simon Giebenhain , Matthias Nießner

The introduction of Transformer model has led to tremendous advancements in sequence modeling, especially in text domain. However, the use of attention-based models for video understanding is still relatively unexplored. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-03-19 Saurabh Sahu , Palash Goyal

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries…

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shuohan Tao , Boyao Zhou , Hanzhang Tu , Yuwang Wang , Yebin Liu

We introduce GROOT, an imitation learning method for learning robust policies with object-centric and 3D priors. GROOT builds policies that generalize beyond their initial training conditions for vision-based manipulation. It constructs…

Robotics · Computer Science 2023-10-24 Yifeng Zhu , Zhenyu Jiang , Peter Stone , Yuke Zhu

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Yunzhi Yan , Haotong Lin , Chenxu Zhou , Weijie Wang , Haiyang Sun , Kun Zhan , Xianpeng Lang , Xiaowei Zhou , Sida Peng

We propose Video Gaussian Masked Autoencoders (Video-GMAE), a self-supervised approach for representation learning that encodes a sequence of images into a set of Gaussian splats moving over time. Representing a video as a set of Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Tanish Baranwal , Himanshu Gaurav Singh , Jathushan Rajasegaran , Jitendra Malik

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Jongmin Park , Minh-Quan Viet Bui , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim
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