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The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Sherwin Bahmani , Tianchang Shen , Jiawei Ren , Jiahui Huang , Yifeng Jiang , Haithem Turki , Andrea Tagliasacchi , David B. Lindell , Zan Gojcic , Sanja Fidler , Huan Ling , Jun Gao , Xuanchi Ren

Synthesizing novel 3D models that resemble the input example has long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusion model that learns the internal patch distribution from a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Rundi Wu , Ruoshi Liu , Carl Vondrick , Changxi Zheng

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ye Tao , Jiawei Zhang , Yahao Shi , Dongqing Zou , Bin Zhou

Recent advances in fast sampling methods for diffusion models have demonstrated significant potential to accelerate generation on image modalities. We apply these methods to 3-dimensional molecular conformations by building on the recently…

Quantitative Methods · Quantitative Biology 2024-04-23 Romain Lacombe , Neal Vaidya

Diffusion models have demonstrated excellent performance for real-world image super-resolution (Real-ISR), albeit at high computational costs. Most existing methods are trying to derive one-step diffusion models from multi-step counterparts…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jianze Li , Jiezhang Cao , Zichen Zou , Xiongfei Su , Xin Yuan , Yulun Zhang , Yong Guo , Xiaokang Yang

Score Distillation Sampling (SDS) leverages pretrained 2D diffusion models to advance text-to-3D generation but neglects multi-view correlations, being prone to geometric inconsistencies and multi-face artifacts in the generated 3D content.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Feng Yang , Wenliang Qian , Wangmeng Zuo , Hui Li

Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Sherwin Bahmani , Ivan Skorokhodov , Victor Rong , Gordon Wetzstein , Leonidas Guibas , Peter Wonka , Sergey Tulyakov , Jeong Joon Park , Andrea Tagliasacchi , David B. Lindell

Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Mingyuan Zhou , Rakib Hyder , Ziwei Xuan , Guojun Qi

While diffusion models show promising results in image editing given a target prompt, achieving both prompt fidelity and background preservation remains difficult. Recent works have introduced score distillation techniques that leverage the…

Diffusion models have been applied to 3D LiDAR scene completion due to their strong training stability and high completion quality. However, the slow sampling speed limits the practical application of diffusion-based scene completion models…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Shengyuan Zhang , An Zhao , Ling Yang , Zejian Li , Chenye Meng , Haoran Xu , Tianrun Chen , AnYang Wei , Perry Pengyun GU , Lingyun Sun

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Xin Yu , Ze Yuan , Yuan-Chen Guo , Ying-Tian Liu , JianHui Liu , Yangguang Li , Yan-Pei Cao , Ding Liang , Xiaojuan Qi

While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yufeng Chi , Huimin Ma , Kafeng Wang , Jianmin Li

Witnessing the evolution of text-to-image diffusion models, significant strides have been made in text-to-3D generation. Currently, two primary paradigms dominate the field of text-to-3D: the feed-forward generation solutions, capable of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Yonghao Yu , Shunan Zhu , Huai Qin , Haorui Li

The development of generative models that create 3D content from a text prompt has made considerable strides thanks to the use of the score distillation sampling (SDS) method on pre-trained diffusion models for image generation. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Xiaohan Fei , Chethan Parameshwara , Jiawei Mo , Xiaolong Li , Ashwin Swaminathan , CJ Taylor , Paolo Favaro , Stefano Soatto

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Hanyuan Xiao , Yingshu Chen , Huajian Huang , Haolin Xiong , Jing Yang , Pratusha Prasad , Yajie Zhao

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS)…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Ziyu Wan , Despoina Paschalidou , Ian Huang , Hongyu Liu , Bokui Shen , Xiaoyu Xiang , Jing Liao , Leonidas Guibas

We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Dave Zhenyu Chen , Haoxuan Li , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Yuanze Lin , Ronald Clark , Philip Torr

Diffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Animesh Karnewar , Niloy J. Mitra , Andrea Vedaldi , David Novotny
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