English

DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

Computer Vision and Pattern Recognition 2025-08-05 v1

Abstract

While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose \textbf{DisCo3D}, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.

Keywords

Cite

@article{arxiv.2508.01684,
  title  = {DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing},
  author = {Yufeng Chi and Huimin Ma and Kafeng Wang and Jianmin Li},
  journal= {arXiv preprint arXiv:2508.01684},
  year   = {2025}
}

Comments

17 pages, 7 figures

R2 v1 2026-07-01T04:31:41.931Z