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Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player.…

Human-Computer Interaction · Computer Science 2024-06-25 Mengyu Chen , Marko Peljhan , Misha Sra

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…

Human-Computer Interaction · Computer Science 2023-10-12 Daniel Killough , Amy Pavel

Social Virtual Reality (VR) is growing for remote socialization and collaboration. However, current social VR applications are not accessible to people with visual impairments (PVI) due to their focus on visual experiences. We aim to…

Human-Computer Interaction · Computer Science 2022-08-24 Tiger Ji , Brianna R. Cochran , Yuhang Zhao

Volumetric video has emerged as a prominent medium within the realm of eXtended Reality (XR) with the advancements in computer graphics and depth capture hardware. Users can fully immersive themselves in volumetric video with the ability to…

Multimedia · Computer Science 2023-10-19 Kaiyuan Hu , Yongting Chen , Kaiying Han , Junhua Liu , Haowen Yang , Yili Jin , Boyan Li , Fangxin Wang

Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic…

Human-Computer Interaction · Computer Science 2025-04-08 João Simões , Anderson Maciel , Catarina Moreira , Joaquim Jorge

Panel discussion allows the audience to learn different perspectives through interactive discussions among experts moderated by a host and a Q&A session with the audience. Despite its benefits, panel discussion in the real world is…

Human-Computer Interaction · Computer Science 2025-06-23 Xiangyang He , Jiale Li , Jiahao Chen , Yang Yang , Mingming Fan

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Haoji Zhang , Yiqin Wang , Yansong Tang , Yong Liu , Jiashi Feng , Jifeng Dai , Xiaojie Jin

Monitoring and streaming is one of the most important applications for the real time cameras. The research of this has provided a novel design idea that uses the FFmpeg and Tkinter, combining with the libraries: OpenCV and PIL to develop a…

Computer Vision and Pattern Recognition · Computer Science 2022-07-14 Jinwei Lin

Large Language Models (LLMs) have reshaped user profiling, yet current evaluations mainly focus on static data snapshots. This paradigm overlooks the reality of personalized systems, where User-Generated Content (UGC) arrives continuously…

Computation and Language · Computer Science 2026-05-27 Sizhe Wang , Feiyu Duan , Juelin Wang , Liwen Zhang , Zhongyu Wei

Offering diverse perspectives on a museum artifact can deepen visitors' understanding and help avoid the cognitive limitations of a single narrative, ultimately enhancing their overall experience. Physical museums promote diversity through…

Human-Computer Interaction · Computer Science 2025-08-12 Mingyang Su , Chao Liu , Jingling Zhang , WU Shuang , Mingming Fan

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Ruyi Xu , Guangxuan Xiao , Yukang Chen , Liuning He , Kelly Peng , Yao Lu , Song Han

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS…

Human-Computer Interaction · Computer Science 2024-12-10 Zeyu Huang , Zuyu Xu , Yuanhao Zhang , Chengzhong Liu , Yanwei Zhao , Chuhan Shi , Jason Chen Zhao , Xiaojuan Ma

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Maintaining real-time communication quality in metaverse has always been a challenge, especially when the number of participants increase. We introduce a proprietary WebRTC SFU service to an open-source web-based VR platform, to realize a…

Human-Computer Interaction · Computer Science 2023-03-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Deploying modern Speech Language Models (SpeechLMs) in streaming settings requires systems that provide low latency, high throughput, and strong guarantees of streamability. Existing systems fall short of supporting diverse models flexibly…

Machine Learning · Computer Science 2026-02-03 Keisuke Kamahori , Wei-Tzu Lee , Atindra Jha , Rohan Kadekodi , Stephanie Wang , Arvind Krishnamurthy , Baris Kasikci

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

Human-Computer Interaction · Computer Science 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

The emergence of GPT-4o-like large multimodal models (LMMs) has raised the exploration of integrating text, vision, and speech modalities to support more flexible multimodal interaction. Existing LMMs typically concatenate representation of…

Artificial Intelligence · Computer Science 2025-06-24 Shaolei Zhang , Shoutao Guo , Qingkai Fang , Yan Zhou , Yang Feng

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Real-time understanding of continuous video streams is essential for interactive assistants and multimodal agents operating in dynamic environments. However, most existing video reasoning approaches follow a batch paradigm that defers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Zikang Liu , Longteng Guo , Handong Li , Ru Zhen , Xingjian He , Ruyi Ji , Xiaoming Ren , Yanhao Zhang , Haonan Lu , Jing Liu
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