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The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of…

Multimedia · Computer Science 2023-10-30 Tamay Aykut , Markus Hofbauer , Christopher Kuhn , Eckehard Steinbach , Bernd Girod

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

Multimedia · Computer Science 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

We introduce X-Streamer, an end-to-end multimodal human world modeling framework for building digital human agents capable of infinite interactions across text, speech, and video within a single unified architecture. Starting from a single…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 You Xie , Tianpei Gu , Zenan Li , Chenxu Zhang , Guoxian Song , Xiaochen Zhao , Chao Liang , Jianwen Jiang , Hongyi Xu , Linjie Luo

Shared experiences are fundamental to social connection, yet media consumption is increasingly solitary. While AI companions offer real-time reactions and emotional regulation, existing systems either rely on single-agent designs or lack…

Human-Computer Interaction · Computer Science 2026-03-10 Yiyang Wang , Chen Chen , Tica Lin , Vishnu Raj , Josh Kimball , Alex Cabral , Josiah Hester

The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investment from companies such as Meta, Microsoft, and Clipo Labs.…

Networking and Internet Architecture · Computer Science 2024-02-14 Minzhao Lyu , Rahul Dev Tripathi , Vijay Sivaraman

We present GhostShell, a novel approach that leverages Large Language Models (LLMs) to enable streaming and concurrent behavioral programming for embodied systems. In contrast to conventional methods that rely on pre-scheduled action…

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…

Human-Computer Interaction · Computer Science 2023-06-27 Jann Philipp Freiwald , Susanne Schmidt , Bernhard E. Riecke , Frank Steinicke

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

As the internet of things (IoT) has integrated physical and digital technologies, designing for multiple sensory media (mulsemedia) has become more attainable. Designing technology for multiple senses has the capacity to improve virtual…

Human-Computer Interaction · Computer Science 2018-04-03 Alina Striner

Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…

Social and Information Networks · Computer Science 2025-02-04 Yiluo Wei , Gareth Tyson

Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ao Li , Zihan Xiao , Zihao Yue , Boshen Xu , Linli Yao , Jiaze Li , Pei Fu , Jianzhong Ju , Jian Luan , Qin Jin

Streaming Speech-to-Text Translation (StreamST) requires producing translations concurrently with incoming speech, imposing strict latency constraints and demanding models that balance partial-information decision-making with high…

Computation and Language · Computer Science 2025-12-22 Marco Gaido , Sara Papi , Mauro Cettolo , Matteo Negri , Luisa Bentivogli

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of…

Information Retrieval · Computer Science 2021-06-08 Sanshi Yu , Zhuoxuan Jiang , Dong-Dong Chen , Shanshan Feng , Dongsheng Li , Qi Liu , Jinfeng Yi

In this paper, we present preliminary results on the use of deep learning techniques to integrate the users self-body and other participants into a head-mounted video see-through augmented virtuality scenario. It has been previously shown…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Pierre-Olivier Pigny , Lionel Dominjon

Video conferencing over 5G is increasingly prevalent, yet its Quality of Experience (QoE) often degrades under limited radio resources. This has two causes: 5G networks must serve many users, while interactive traffic requires careful…

Networking and Internet Architecture · Computer Science 2026-05-15 Xuyang Cao , Oliver Michel , Kyle Jamieson

This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating…

Human-Computer Interaction · Computer Science 2025-09-30 Hiroto Tsutsui , Takefumi Hiraki , Yuichi Hiroi , Shoichi Hasegawa

Tour guidance in virtual museums encourages multi-modal interactions to boost user experiences, concerning engagement, immersion, and spatial awareness. Nevertheless, achieving the goal is challenging due to the complexity of comprehending…

Human-Computer Interaction · Computer Science 2024-01-24 Zhan Wang , Lin-Ping Yuan , Liangwei Wang , Bingchuan Jiang , Wei Zeng

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Ming Xie , Zizheng Huang , Xudong Tan , Chao Wang , Xiangyu Zeng , Wenxiao Wu , Tao Chen , Limin Wang , Yanwei Fu