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Prioritized Experience Replay (PER) is a technical means of deep reinforcement learning by selecting experience samples with more knowledge quantity to improve the training rate of neural network. However, the non-uniform sampling used in…

Machine Learning · Computer Science 2023-10-10 Zhuoying Chen , Huiping Li , Rizhong Wang

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error.…

Machine Learning · Computer Science 2022-09-02 Baturay Saglam , Furkan B. Mutlu , Dogan C. Cicek , Suleyman S. Kozat

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

Machine Learning · Computer Science 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function…

Machine Learning · Computer Science 2020-10-23 Scott Fujimoto , David Meger , Doina Precup

Experience replay, the reuse of past data to improve sample efficiency, is ubiquitous in reinforcement learning. Though a variety of smart sampling schemes have been introduced to improve performance, uniform sampling by far remains the…

Machine Learning · Computer Science 2024-10-22 Parham Mohammad Panahi , Andrew Patterson , Martha White , Adam White

Prioritized experience replay (PER) samples important transitions, rather than uniformly, to improve the performance of a deep reinforcement learning agent. We claim that such prioritization has to be balanced with sample diversity for…

Machine Learning · Computer Science 2020-11-30 Sanghwa Lee , Jaeyoung Lee , Ichiro Hasuo

Offline reinforcement learning (RL) is challenged by the distributional shift problem. To address this problem, existing works mainly focus on designing sophisticated policy constraints between the learned policy and the behavior policy.…

Machine Learning · Computer Science 2025-01-09 Yang Yue , Bingyi Kang , Xiao Ma , Qisen Yang , Gao Huang , Shiji Song , Shuicheng Yan

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay…

Machine Learning · Computer Science 2020-02-20 Marc Brittain , Josh Bertram , Xuxi Yang , Peng Wei

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

Hardware Architecture · Computer Science 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu

Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the…

Machine Learning · Computer Science 2025-01-31 Hoda Yamani , Yuning Xing , Lee Violet C. Ong , Bruce A. MacDonald , Henry Williams

The utilization of the experience replay mechanism enables agents to effectively leverage their experiences on several occasions. In previous studies, the sampling probability of the transitions was modified based on their relative…

Machine Learning · Computer Science 2024-06-14 Arda Sarp Yenicesu , Furkan B. Mutlu , Suleyman S. Kozat , Ozgur S. Oguz

In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and…

Machine Learning · Computer Science 2023-02-07 Ramnath Kumar , Dheeraj Nagaraj

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among…

Machine Learning · Computer Science 2022-06-15 Thibault Lahire , Matthieu Geist , Emmanuel Rachelson

This paper introduces Fast Linearized Adaptive Policy (FLAP), a new meta-reinforcement learning (meta-RL) method that is able to extrapolate well to out-of-distribution tasks without the need to reuse data from training, and adapt almost…

Machine Learning · Computer Science 2021-01-14 Matt Peng , Banghua Zhu , Jiantao Jiao

Deep Reinforcement Learning (RL) methods rely on experience replay to approximate the minibatched supervised learning setting; however, unlike supervised learning where access to lots of training data is crucial to generalization,…

Machine Learning · Computer Science 2021-02-24 Brett Daley , Cameron Hickert , Christopher Amato

Reinforcement Learning (RL) has achieved impressive success in post-training Large Language Models (LLMs) and Vision-Language Models (VLMs), with on-policy algorithms such as PPO, GRPO, and REINFORCE++ serving as the dominant paradigm.…

Computation and Language · Computer Science 2026-04-21 Weiyu Ma , Yongcheng Zeng , Yan Song , Xinyu Cui , Jian Zhao , Xuhui Liu , Mohamed Elhoseiny

A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In…

Machine Learning · Computer Science 2018-04-25 Weichao Li , Fuxian Huang , Xi Li , Gang Pan , Fei Wu

Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization,…

Machine Learning · Computer Science 2025-09-19 Tianyang Duan , Zongyuan Zhang , Songxiao Guo , Yuanye Zhao , Zheng Lin , Zihan Fang , Yi Liu , Dianxin Luan , Dong Huang , Heming Cui , Yong Cui

Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the…

Machine Learning · Computer Science 2019-05-21 Guido Novati , Petros Koumoutsakos

We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors…

Machine Learning · Computer Science 2018-03-05 Dan Horgan , John Quan , David Budden , Gabriel Barth-Maron , Matteo Hessel , Hado van Hasselt , David Silver
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