English

Reward Prediction Error Prioritisation in Experience Replay: The RPE-PER Method

Machine Learning 2025-01-31 v1 Robotics

Abstract

Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the algorithm to learn from a diverse range of interactions rather than just the most recent ones. This buffer is especially essential in dynamic environments with limited experiences. However, efficiently selecting high-value experiences to accelerate training remains a challenge. Drawing inspiration from the role of reward prediction errors (RPEs) in biological systems, where they are essential for adaptive behaviour and learning, we introduce Reward Predictive Error Prioritised Experience Replay (RPE-PER). This novel approach prioritises experiences in the buffer based on RPEs. Our method employs a critic network, EMCN, that predicts rewards in addition to the Q-values produced by standard critic networks. The discrepancy between these predicted and actual rewards is computed as RPE and utilised as a signal for experience prioritisation. Experimental evaluations across various continuous control tasks demonstrate RPE-PER's effectiveness in enhancing the learning speed and performance of off-policy actor-critic algorithms compared to baseline approaches.

Keywords

Cite

@article{arxiv.2501.18093,
  title  = {Reward Prediction Error Prioritisation in Experience Replay: The RPE-PER Method},
  author = {Hoda Yamani and Yuning Xing and Lee Violet C. Ong and Bruce A. MacDonald and Henry Williams},
  journal= {arXiv preprint arXiv:2501.18093},
  year   = {2025}
}

Comments

This paper was accepted for presentation at the 2024 Australasian Conference on Robotics and Automation (ACRA 2024). It consists of 10 pages, including four figures and two tables

R2 v1 2026-06-28T21:24:55.841Z