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Mixed Reality (MR) offers immersive and multimodal opportunities for education but remains difficult for teachers to author without technical expertise. We propose MRGEN, a conceptual framework for LLM-powered authoring tools to support…
In the last two decades, Interactive White Boards (IWBs) have been widely available as a pedagogic tool. The usability of these boards for teaching disciplines where complex drawings are needed, we consider debatable in multiple regards. In…
Humanoid robots hold great promise in assisting humans in diverse environments and tasks, due to their flexibility and adaptability leveraging human-like morphology. However, research in humanoid robots is often bottlenecked by the costly…
Intelligent learning diagnosis is a critical engine of intelligent tutoring systems, which aims to estimate learners' current knowledge mastery status and predict their future learning performance. The significant challenge with traditional…
Development of conceptual multiple-choice tests related to a particular physics topic is important for designing research-based learning tools to reduce the difficulties. We explore the difficulties that the advanced undergraduate and…
Accurate 3D tracking of hand and fingers movements poses significant challenges in computer vision. The potential applications span across multiple domains, including human-computer interaction, virtual reality, industry, and medicine.…
The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…
Public universities in the US must now meet digital accessibility (DA) standards under 2024 updates to Title II of the ADA. For math instructors, course materials must be screen-reader parsable, which standard LaTeX-to-PDF workflows cannot…
Metric learning has attracted extensive interest for its ability to provide personalized recommendations based on the importance of observed user-item interactions. Current metric learning methods aim to push negative items away from the…
Dysgraphia is a neurodevelopmental condition in which children encounter difficulties in handwriting. Dysgraphia is not a disorder per se, but is secondary to neurodevelopmental disorders, mainly dyslexia, Developmental Coordination…
Blended math science sensemaking (MSS) is reflected in a student ability to integrate math and science knowledge to develop mathematical descriptions of observations. While an important component of scientific thinking, there is little…
Handwritten document recognition (HDR) is one of the most challenging tasks in the field of computer vision, due to the various writing styles and complex layouts inherent in handwritten texts. Traditionally, this problem has been…
Handwritten mathematical expressions (HMEs) contain ambiguities in their interpretations, even for humans sometimes. Several math symbols are very similar in the writing style, such as dot and comma or 0, O, and o, which is a challenge for…
Block-based programming environments like Scratch have become widely adopted in Computer Science Education, but the mouse-based drag-and-drop interface can challenge users with disabilities. While prior work has provided solutions…
The use of Artificial Intelligence (AI) has gained momentum in education. However, the use of AI in K-12 education is still in its nascent stages, and further research and development is needed to realize its potential. Moreover, the…
While mathematical creative writing can potentially engage students in expressing mathematical ideas in an imaginative way, some elementary school-age students struggle in this process. Generative AI (GenAI) offers possibilities for…
In this study, we design and develop HaptStarter -- a haptic stimulus start system -- to improve the starting performance of the deaf and hard of hearing (DHH) sprinters. A DHH person has a physical ability nearly equivalent to hearing;…
We report on the ongoing development of arXiv's HTML Papers offering, available on every new TeX/LaTeX submission since its initial release in 2023. The main highlights from 2025 and early 2026 are: (i) community-driven improvements to HTML…
The rapid adoption of generative artificial intelligence (AI) tools in higher education is transforming how students engage with undergraduate mathematics, raising concerns about learning and assessment validity. This study examines the…
Accessibility efforts for d/Deaf and hard of hearing (DHH) learners in video-based learning have mainly focused on captions and interpreters, with limited attention to learners' emotional awareness--an important yet challenging skill for…