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Related papers: XAGen: 3D Expressive Human Avatars Generation

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3D-aware image synthesis has attracted increasing interest as it models the 3D nature of our real world. However, performing realistic object-level editing of the generated images in the multi-object scenario still remains a challenge.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Qian Wang , Yiqun Wang , Michael Birsak , Peter Wonka

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Zezhou Chen , Zhaoxiang Liu , Huan Hu , Jinqiang Bai , Shiguo Lian , Fuyuan Shi , Kai Wang

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

Image editing using a pretrained StyleGAN generator has emerged as a powerful paradigm for facial editing, providing disentangled controls over age, expression, illumination, etc. However, the approach cannot be directly adopted for video…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Rameen Abdal , Peihao Zhu , Niloy J. Mitra , Peter Wonka

Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2)…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Jiyang Yu , Jingen Liu , Jing Huang , Wei Zhang , Tao Mei

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima

Face aging, which aims at aesthetically rendering a given face to predict its future appearance, has received significant research attention in recent years. Although great progress has been achieved with the success of Generative…

Computer Vision and Pattern Recognition · Computer Science 2019-11-18 Yunfan Liu , Qi Li , Zhenan Sun , Tieniu Tan

In this paper, we propose a novel framework named DRL-CPG to learn disentangled latent representation for controllable person image generation, which can produce realistic person images with desired poses and human attributes (e.g., pose,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Wenju Xu , Chengjiang Long , Yongwei Nie , Guanghui Wang

We introduce an approach for 3D head avatar generation and editing with multi-modal conditioning based on a 3D Generative Adversarial Network (GAN) and a Latent Diffusion Model (LDM). 3D GANs can generate high-quality head avatars given a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-09 Wamiq Reyaz Para , Abdelrahman Eldesokey , Zhenyu Li , Pradyumna Reddy , Jiankang Deng , Peter Wonka

This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…

Computer Vision and Pattern Recognition · Computer Science 2020-01-20 Soumya Tripathy , Juho Kannala , Esa Rahtu

The performance of face recognition (FR) systems applied in video surveillance has been shown to improve when the design data is augmented through synthetic face generation. This is true, for instance, with pair-wise matchers (e.g., deep…

Computer Vision and Pattern Recognition · Computer Science 2019-11-01 Fania Mokhayeri , Kaveh Kamali , Eric Granger

Our goal is to create a realistic 3D facial avatar with hair and accessories using only a text description. While this challenge has attracted significant recent interest, existing methods either lack realism, produce unrealistic shapes, or…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Hao Zhang , Yao Feng , Peter Kulits , Yandong Wen , Justus Thies , Michael J. Black

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Pinxin Liu , Luchuan Song , Daoan Zhang , Hang Hua , Yunlong Tang , Huaijin Tu , Jiebo Luo , Chenliang Xu

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the…

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…

Graphics · Computer Science 2026-03-12 Chen Guo , Zhuo Su , Liao Wang , Jian Wang , Shuang Li , Xu Chang , Zhaohu Li , Yang Zhao , Guidong Wang , Yebin Liu , Ruqi Huang

While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D assets remains unexplored. To this end, we present BAG, a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Zhongjin Luo , Yang Li , Mingrui Zhang , Senbo Wang , Han Yan , Xibin Song , Taizhang Shang , Wei Mao , Hongdong Li , Xiaoguang Han , Pan Ji

Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Anton Pelykh , Ozge Mercanoglu Sincan , Richard Bowden

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Alexander Richard , Colin Lea , Shugao Ma , Juergen Gall , Fernando de la Torre , Yaser Sheikh

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi
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