Related papers: SkeletonGait: Gait Recognition Using Skeleton Maps
Gait analysis is an important aspect of clinical investigation for detecting neurological and musculoskeletal disorders and assessing the global health of a patient. In this paper we propose to focus our attention on extracting relevant…
Shortest path search is a core operation in graph-based applications, yet existing methods face important limitations. Classical algorithms such as Dijkstra's and A* become inefficient as graphs grow more complex, while index-based…
Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing…
Human gait is considered a unique biometric identifier which can be acquired in a covert manner at a distance. However, models trained on existing public domain gait datasets which are captured in controlled scenarios lead to drastic…
Gait analysis provides an objective characterization of locomotor function and is widely used to support diagnosis and rehabilitation monitoring across neurological and orthopedic disorders. Deep learning has been increasingly applied to…
Gait recognition has emerged as a powerful biometric technique for identifying individuals at a distance without requiring user cooperation. Most existing methods focus primarily on RGB-derived modalities, which fall short in real-world…
We introduce Point2Skeleton, an unsupervised method to learn skeletal representations from point clouds. Existing skeletonization methods are limited to tubular shapes and the stringent requirement of watertight input, while our method aims…
The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…
Gait-based person re-identification (Re-ID) is valuable for safety-critical applications, and using only 3D skeleton data to extract discriminative gait features for person Re-ID is an emerging open topic. Existing methods either adopt…
Gait as a biometric trait has attracted much attention in many security and privacy applications such as identity recognition and authentication, during the last few decades. Because of its nature as a long-distance biometric trait, gait…
Gait-based person identification from videos captured at surveillance sites using Computer Vision-based techniques is quite challenging since these walking sequences are usually corrupted with occlusion, and a complete cycle of gait is not…
In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot…
Gait, the manner of walking, has been proven to be a reliable biometric with uses in surveillance, marketing and security. A promising new direction for the field is training gait recognition systems without explicit human annotations,…
Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Compared to other biometrics, gait is difficult to conceal and has the advantage of being unobtrusive. Inertial sensors, such as accelerometers and gyroscopes, are often used to capture gait dynamics. These inertial sensors are commonly…
Gait recognition is a biometric modality that identifies individuals from their characteristic walking patterns. Unlike conventional biometric traits, gait can be acquired at a distance and without active subject cooperation, making it…
Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…
Recent advances in tracking sensors and pose estimation software enable smart systems to use trajectories of skeleton joint locations for supervised learning. We study the problem of accurately recognizing sign language words, which is key…
A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…