Related papers: SkeletonGait: Gait Recognition Using Skeleton Maps
Skeleton-based gait recognizers excel at modeling spatial configurations but often underuse explicit motion dynamics that are crucial under appearance changes. We introduce a plug-and-play Wavelet Feature Stream that augments any skeleton…
Gait has been considered as a promising and unique biometric for person identification. Traditionally, gait data are collected using either color sensors, such as a CCD camera, depth sensors, such as a Microsoft Kinect, or inertial sensors,…
Skeletonization has been a popular shape analysis technique that models both the interior and exterior of an object. Existing template-based calculations of skeletal models from anatomical structures are a time-consuming manual process.…
Human gait refers to a daily motion that represents not only mobility, but it can also be used to identify the walker by either human observers or computers. Recent studies reveal that gait even conveys information about the walker's…
Gait recognition has achieved promising advances in controlled settings, yet it significantly struggles in unconstrained environments due to challenges such as view changes, occlusions, and varying walking speeds. Additionally, efforts to…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
Gait recognition is a remote biometric technology that utilizes the dynamic characteristics of human movement to identify individuals even under various extreme lighting conditions. Due to the limitation in spatial perception capability…
Gait is one of the most promising biometrics to identify individuals at a long distance. Although most previous methods have focused on recognizing the silhouettes, several end-to-end methods that extract gait features directly from RGB…
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…
Gait is becoming popular as a method of person re-identification because of its ability to identify people at a distance. However, most current works in gait recognition do not address the practical problem of occlusions. Among those which…
Gait recognition from motion capture data, as a pattern classification discipline, can be improved by the use of machine learning. This paper contributes to the state-of-the-art with a statistical approach for extracting robust gait…
Analysing human gait has found considerable interest in recent computer vision research. So far, however, contributions to this topic exclusively dealt with the tasks of person identification or activity recognition. In this paper, we…
While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
Gait of a person refers to his/her walking pattern, and according to medical studies gait of every individual is unique. Over the past decade, several computer vision-based gait recognition approaches have been proposed in which walking…
Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet…
Gait recognition, which refers to the recognition or identification of a person based on their body shape and walking styles, derived from video data captured from a distance, is widely used in crime prevention, forensic identification, and…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
Person re-identification (Re-ID) via gait features within 3D skeleton sequences is a newly-emerging topic with several advantages. Existing solutions either rely on hand-crafted descriptors or supervised gait representation learning. This…
Skeletonization is a popular shape analysis technique that models an object's interior as opposed to just its boundary. Fitting template-based skeletal models is a time-consuming process requiring much manual parameter tuning. Recently,…