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Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

Data driven and learning based solutions for modeling dynamic garments have significantly advanced, especially in the context of digital humans. However, existing approaches often focus on modeling garments with respect to a fixed…

Graphics · Computer Science 2024-07-09 Peizhuo Li , Tuanfeng Y. Wang , Timur Levent Kesdogan , Duygu Ceylan , Olga Sorkine-Hornung

Physical manipulation of garments is often crucial when performing fabric-related tasks, such as hanging garments. However, due to the deformable nature of fabrics, these operations remain a significant challenge for robots in household,…

Robotics · Computer Science 2025-03-12 Wei Chen , Kelin Li , Dongmyoung Lee , Xiaoshuai Chen , Rui Zong , Petar Kormushev

In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Lizhen Wang , Zhurong Xia , Tianshu Hu , Pengrui Wang , Pengfei Wei , Zerong Zheng , Ming Zhou , Yuan Zhang , Mingyuan Gao

Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Fei Shen , Xin Jiang , Xin He , Hu Ye , Cong Wang , Xiaoyu Du , Zechao Li , Jinhui Tang

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Hendrik Junkawitsch , Guoxing Sun , Heming Zhu , Christian Theobalt , Marc Habermann

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Clothing virtual characters is a time-consuming and often manual process. Outfits can be composed of multiple garments, and each garment must be fitted to the unique shape of a character. Since characters can vary widely in size and shape,…

Graphics · Computer Science 2025-04-25 Jonathan Leaf , David Sebastian Minor , Gilles Daviet , Nuttapong Chentanez , Greg Klar , Ed Quigley

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Basavaraj Sunagad , Heming Zhu , Mohit Mendiratta , Adam Kortylewski , Christian Theobalt , Marc Habermann

Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been…

Sound · Computer Science 2024-09-23 Xutong Jin , Chenxi Xu , Ruohan Gao , Jiajun Wu , Guoping Wang , Sheng Li

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Yujiao Jiang , Qingmin Liao , Zhaolong Wang , Xiangru Lin , Zongqing Lu , Yuxi Zhao , Hanqing Wei , Jingrui Ye , Yu Zhang , Zhijing Shao

Virtual try-on aims to synthesize a realistic image of a person wearing a target garment, but accurately modeling garment-body correspondence remains a persistent challenge, especially under pose and appearance variation. In this paper, we…

Graphics · Computer Science 2025-11-06 Seungyong Lee , Jeong-gi Kwak

While there has been significant progress to use simulated data to learn robotic manipulation of rigid objects, applying its success to deformable objects has been hindered by the lack of both deformable object models and realistic…

Robotics · Computer Science 2025-11-13 Wenkang Hu , Xincheng Tang , Yanzhi E , Yitong Li , Zhengjie Shu , Wei Li , Huamin Wang , Ruigang Yang

In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

Robotics · Computer Science 2007-07-19 Damien Chablat

We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Tong He , Yuanlu Xu , Shunsuke Saito , Stefano Soatto , Tony Tung

Obtaining dynamics models is essential for robotics to achieve accurate model-based controllers and simulators for planning. The dynamics models are typically obtained using model specification of the manufacturer or simple numerical…

Robotics · Computer Science 2021-10-26 Michael Lutter , Johannes Silberbauer , Joe Watson , Jan Peters

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero
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