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Consider a game involving a team with $n$ players, $k$ of which wear shirts marked with a letter $A$, while the others with a letter $B$, and such that only $s$ people play, while the remaining $n-s$ wait outside the court. At certain times…

Combinatorics · Mathematics 2025-09-30 Alessandro Danelon

We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. Second we formally introduce and define the CP-games…

Computer Science and Game Theory · Computer Science 2008-11-04 Stéphane Le Roux , Pierre Lescanne , René Vestergaard

In this paper, a novel lion strategy for David Gale's lion and man problem is proposed. The devised approach enhances a popular strategy proposed by Sgall, which relies on the computation of a suitable "center". The key idea of the new…

Optimization and Control · Mathematics 2017-03-21 Marco Casini , Andrea Garulli

The minority game is a simple congestion game in which the players' main goal is to choose among two options the one that is adopted by the smallest number of players. We characterize the set of Nash equilibria and the limiting behavior of…

Physics and Society · Physics 2007-08-28 Willemien Kets , Mark Voorneveld

We introduce NLK, a model that connects the Nash equilibrium (NE) and Level-K. It allows a player in a game to believe that her opponent may be either less or as sophisticated as, she is, a view supported in psychology. We apply NLK to data…

General Economics · Economics 2025-08-11 Dan Levin , Luyao Zhang

It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to…

Artificial Intelligence · Computer Science 2011-01-31 Emanuel Gluskin

An axiomatic characterization of Nash equilibrium is provided for games in normal form. The Nash equilibrium correspondence is shown to be fully characterized by four simple and intuitive axioms, two of which are inspired by contraction and…

Theoretical Economics · Economics 2025-12-04 Michele Crescenzi

The study of the combinatorial game Nim and its variants is rich and varied, but little is known of the game Nim with a Pass. It is Nim, but once per game a player is permitted to skip their turn but this can only be done if a nonempty pile…

Combinatorics · Mathematics 2020-10-22 Emet Hirsch

In this paper we consider continuity of the set of Nash equilibria and approximate Nash equilibria for parameterized games. For parameterized games with unique Nash equilibria, the continuity of this equilibrium mapping is well-known.…

Optimization and Control · Mathematics 2020-07-10 Zachary Feinstein

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel

Circular nim $CN(m, k)$ is a variant of nim, in which there are $m$ piles of tokens arranged in a circle and each player, in their turn, chooses at most $k$ consecutive piles in the circle and removes an arbitrary number of tokens from each…

Combinatorics · Mathematics 2026-02-03 Koki Suetsugu

This paper introduces a hierarchical framework for population games, where individuals delegate decision-making to proxies that act within their own strategic interests. This framework extends classical population games, where individuals…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Yu-Wen Chen , Nuno C. Martins , Murat Arcak

Juggling patterns can be described by a sequence of cards which keep track of the relative order of the balls at each step. This interpretation has many algebraic and combinatorial properties, with connections to Stirling numbers, Dyck…

Combinatorics · Mathematics 2015-04-08 Steve Butler , Fan Chung , Jay Cummings , Ron Graham

It is odd that chess grandmasters often disagree in their analysis of positions, sometimes even of simple ones, and that a grandmaster can hold his own against an powerful analytic machine such as Deep Blue. The fact that there must exist…

Computational Complexity · Computer Science 2007-05-23 M. Chaves

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

Artificial Intelligence · Computer Science 2022-06-28 Sam Ganzfried , Max Chiswick

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

Computer Science and Game Theory · Computer Science 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

In this paper we analyse tiebreak results from some tennis players in order to investigate whether we are able to identify some strategy in this crucial moment of the game. We compared the observed results with a binomial distribution…

Popular Physics · Physics 2016-06-20 I. Y. Kawashima , O. Helene , M. T. Yamashita , R. S. Marques de Carvalho

We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…

Multiagent Systems · Computer Science 2026-04-20 Kieran A. Murphy

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…

Combinatorics · Mathematics 2020-01-29 Martin Brandenburg

In a social network, agents are intelligent and have the capability to make decisions to maximize their utilities. They can either make wise decisions by taking advantages of other agents' experiences through learning, or make decisions…

Social and Information Networks · Computer Science 2012-02-14 Chih-Yu Wang , Yan Chen , K. J. Ray Liu