Related papers: Semantic-Preserved Point-based Human Avatar
We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably,…
This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Some recent approaches to this task predict probability distributions over human body model parameters conditioned on the input images. This is…
Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives such as…
The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing…
We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated…
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses…
We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high…
Humans are social creatures who readily recognize various social interactions from simple display of moving shapes. While previous research has often focused on visual features, we examine what semantic representations that humans employ to…
Text-based person search aims to retrieve images of a certain pedestrian by a textual description. The key challenge of this task is to eliminate the inter-modality gap and achieve the feature alignment across modalities. In this paper, we…
This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…
While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…
Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are…
In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed…
Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in its infancy. Human bodies are complex and the key challenge…
Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence…
Sign Languages (SL) serve as the primary mode of communication for the Deaf and Hard of Hearing communities. Deep learning methods for SL recognition and translation have achieved promising results. However, Sign Language Production (SLP)…
The Skinned Multi-Person Linear (SMPL) model can represent a human body by mapping pose and shape parameters to body meshes. This has been shown to facilitate inferring 3D human pose and shape from images via different learning models.…