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Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can…

Human-Computer Interaction · Computer Science 2019-10-11 Glyn Lawson , Emily Shaw , Tessa Roper , Tommy Nilsson , Laura Bajorunaite , Ayesha Batool

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…

In the construction sector, workers often endure prolonged periods of high-intensity physical work and prolonged use of tools, resulting in injuries and illnesses primarily linked to postural ergonomic risks, a longstanding predominant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Chao Fan , Qipei Mei , Xiaonan Wang , Xinming Li

Metaverse is a virtual universe that combines the physical world and the digital world. People can socialize, play games and even shop with their avatars created in this virtual environment. Metaverse, which is growing very fast in terms of…

General Economics · Economics 2022-08-18 İbrahim Halil Efendioğlu

Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained…

Human-Computer Interaction · Computer Science 2024-11-20 Mario De Lucas Garcia , Mark Roman Miller

The construction industry has been notoriously slow to adopt new technology and embrace automation. This has resulted in lower efficiency and productivity compared to other industries where automation has been widely adopted. However,…

Robotics · Computer Science 2024-04-03 Samuel A. Prieto , Nikolaos Giakoumidis , Borja Garcia de Soto

Return on Investment (ROI) is one of the most popular performance measurement and evaluation metrics. ROI analysis (when applied correctly) is a powerful tool in comparing solutions and making informed decisions on the acquisitions of…

Computational Engineering, Finance, and Science · Computer Science 2015-12-25 Alexei Botchkarev

In immersive augmented reality (IAR), users can wear a head-mounted display to see computer-generated images superimposed to their view of the world. IAR was shown to be beneficial across several domains, e.g., automotive, medicine, gaming…

Software Engineering · Computer Science 2020-01-07 Leonel Merino , Mircea Lungu , Christoph Seidl

Problem statement: Although, literature proves the importance of the technology role in the effectiveness of virtual Research and Development (R&D) teams for new product development. However, the factors that make technology construct in a…

Computers and Society · Computer Science 2012-07-31 Ale Ebrahim , Nader Ahmed , Shamsuddin Abdul Rashid , Salwa Hanim , Zahari Taha

Disputes over cost allocation can present a significant barrier to investment in shared infrastructure. While it may be desirable to allocate cost in a way that corresponds to expected benefits, investments in long-lived projects are made…

Systems and Control · Electrical Eng. & Systems 2024-03-25 Han Shu , Jacob Mays

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Purpose: How much to invest in research facilities has long been a question in higher education and research policy. We present established and recently developed techniques for assessing the quantitative value created or received as a…

General Economics · Economics 2025-05-27 Winona G. Snapp-Childs , David Y. Hancock , Preston M. Smith , John Towns , Craig A. Stewart

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Industrial human-robot collaborative systems must be validated thoroughly with regard to safety. The sooner potential hazards for workers can be exposed, the less costly is the implementation of necessary changes. Due to the complexity of…

Robotics · Computer Science 2021-11-30 Tom P. Huck , Christoph Ledermann , Torsten Kröger

Our research aimed to present the design and evaluation of a mixed-initiative system that aids the user in handling complex datasets and dense visualization systems. We attempted to demonstrate this system with two trials of an online…

Human-Computer Interaction · Computer Science 2020-09-15 Sunwoo Ha , Adam Kern , Melanie Bancilhon , Alvitta Ottley

The integration of the physical capabilities of an industrial collaborative robot with a social virtual character may represent a viable solution to enhance the workers' perception of the system as an embodied social entity and increase…

In recent years, the building sector has experienced an increasing legislative pressure to reduce the energy consumption. This has created a global need for affordable building management systems (BMS) in areas such as lighting-,…

Human-Computer Interaction · Computer Science 2024-09-04 Benjamin Staugaard , Simon Madsen , Zheng Ma , Salman Yussof , Bo Jørgensen

This paper studies the problem of robot performance evaluation, focusing on how to obtain accurate and efficient estimates of real-world behavior under severe constraints on physical experimentation. Such estimates are essential for…

Robotics · Computer Science 2026-04-28 Zaid Mahboob , Yujia Chen , Bowen Weng

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei