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We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Chen Liyi , Wang Pengfei , Zhang Guowen , Ma Zhiyuan , Zhang Lei

Articulation-centric 2D/3D pose supervision forms the core training objective in most existing 3D human pose estimation techniques. Except for synthetic source environments, acquiring such rich supervision for each real target domain at…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Mugalodi Rakesh , Jogendra Nath Kundu , Varun Jampani , R. Venkatesh Babu

Aligning partially overlapping point sets where there is no prior information about the value of the transformation is a challenging problem in computer vision. To achieve this goal, we first reduce the objective of the robust point…

Computer Vision and Pattern Recognition · Computer Science 2020-07-07 Wei Lian , WangMeng Zuo , Lei Zhang

Complete and textured 3D reconstruction of dynamic scenes has been facilitated by mapped RGB and depth information acquired by RGB-D cameras based multi-view systems. One of the most critical steps in such multi-view systems is to determine…

Computer Vision and Pattern Recognition · Computer Science 2019-05-27 Hassan Afzal , Djamila Aouada , Michel Antunes , David Fofi , Bruno Mirbach , Björn Ottersten

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse…

Human-Computer Interaction · Computer Science 2025-08-04 Esen K. Tütüncü , Mar Gonzalez-Franco , Eric J. Gonzalez

In practical multi-criterion decision-making, it is cumbersome if a decision maker (DM) is asked to choose among a set of trade-off alternatives covering the whole Pareto-optimal front. This is a paradox in conventional evolutionary…

Neural and Evolutionary Computing · Computer Science 2022-04-07 Ke Li , Guiyu Lai , Xin Yao

Inverse design aims to design the input variables of a physical system to optimize a specified objective function, typically formulated as a search or optimization problem. However, in 3D domains, the design space grows exponentially,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuze Hao , Linchao Zhu , Yi Yang

Many real world applications can be framed as multi-objective optimization problems, where we wish to simultaneously optimize for multiple criteria. Bayesian optimization techniques for the multi-objective setting are pertinent when the…

Machine Learning · Computer Science 2019-06-24 Biswajit Paria , Kirthevasan Kandasamy , Barnabás Póczos

Population-based evolutionary algorithms have great potential to handle multiobjective optimisation problems. However, these algorithms depends largely on problem characteristics, and there is a need to improve their performance for a wider…

Neural and Evolutionary Computing · Computer Science 2019-10-17 Shouyong Jiang , Hongru Li , Jinglei Guo , Mingjun Zhong , Shengxiang Yang , Marcus Kaiser , Natalio Krasnogor

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

The advances in monocular 3D human pose estimation are dominated by supervised techniques that require large-scale 2D/3D pose annotations. Such methods often behave erratically in the absence of any provision to discard unfamiliar…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Jogendra Nath Kundu , Siddharth Seth , Pradyumna YM , Varun Jampani , Anirban Chakraborty , R. Venkatesh Babu

Recently, regression-based methods have dominated the field of 3D human pose and shape estimation. Despite their promising results, a common issue is the misalignment between predictions and image observations, often caused by minor joint…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Tom Wehrbein , Bodo Rosenhahn , Iain Matthews , Carsten Stoll

When tuning software configuration for better performance (e.g., latency or throughput), an important issue that many optimizers face is the presence of local optimum traps, compounded by a highly rugged configuration landscape and…

Software Engineering · Computer Science 2024-04-09 Tao Chen , Miqing Li

User interaction is one of the most effective ways to improve the ontology alignment quality. However, this approach faces the challenge of how users can participate effectively in the matching process. To solve this challenge. In this…

Neural and Evolutionary Computing · Computer Science 2024-01-19 Zhaoming Lv

Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this…

Computer Vision and Pattern Recognition · Computer Science 2019-02-22 Siyuan Huang , Siyuan Qi , Yinxue Xiao , Yixin Zhu , Ying Nian Wu , Song-Chun Zhu

Recent advances in Score Distillation Sampling (SDS) have improved 3D human generation from textual descriptions. However, existing methods still face challenges in accurately aligning 3D models with long and complex textual inputs. To…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Pengfei Zhou , Xukun Shen , Yong Hu

We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Anil Bas , William A. P. Smith , Timo Bolkart , Stefanie Wuhrer

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson