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Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Human-Computer Interaction · Computer Science 2024-04-23 Momona Yamagami , Sasa Junuzovic , Mar Gonzalez-Franco , Eyal Ofek , Edward Cutrell , John R. Porter , Andrew D. Wilson , Martez E. Mott

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

Research has found social VR to bring various benefits to users with and without disabilities. Given the success of social VR applications that support user-created worlds, it is important to consider how we can empower users in building…

Human-Computer Interaction · Computer Science 2023-05-09 Ken Jen Lee , Edith Law

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Human-Computer Interaction · Computer Science 2024-08-30 Pedro Guillermo Feijóo-García , Chase Wrenn , Alexandre Gomes de Siqueira , Rashi Ghosh , Jacob Stuart , Heng Yao , Benjamin Lok

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Students express a wide range of preferences for learning environments. We are trying to measure the manifestation of learning styles in various learning environments. In particular, we are interested in performance in an environment that…

Physics Education · Physics 2007-05-23 Stacey M. Davis , Scott V. Franklin

Recent technical advances has made machine learning (ML) a promising component to include in end user facing systems. However, user experience (UX) practitioners face challenges in relating ML to existing user-centered design processes and…

Human-Computer Interaction · Computer Science 2020-01-22 Martin Lindvall , Jesper Molin

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…

Human-Computer Interaction · Computer Science 2026-01-22 DongHoon Kim , Isaac Cho

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

The development of AR and VR technologies is enhancing users' online shopping experiences in various ways. However, in existing VR shopping applications, shopping contexts merely refer to the products and virtual malls or metaphorical…

Human-Computer Interaction · Computer Science 2023-10-10 Weitao You , Yinyu Lu , Ziqing Zheng , Yizhan Shao , Changyuan Yang , Zhibin Zhou , Lingyun Sun

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…

Human-Computer Interaction · Computer Science 2025-06-10 Luca-Maxim Meinhardt , Simon Demharter , Michael Rietzler , Mark Colley , Thomas Eßmeyer , Enrico Rukzio

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter…

Human-Computer Interaction · Computer Science 2024-03-29 Mohammadamin Sanaei , Stephen B. Gilbert , Nikoo Javadpour , Hila Sabouni , Michael C. Dorneich , Jonathan W. Kelly

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

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