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This paper introduces a user-driven evolutionary algorithm based on Quality Diversity (QD) search. During a design session, the user iteratively selects among presented alternatives and their selections affect the upcoming results. We aim…

Neural and Evolutionary Computing · Computer Science 2023-04-10 Konstantinos Sfikas , Antonios Liapis , Georgios N. Yannakakis

Pareto optimality is capable of striking the optimal trade-off amongst the diverse conflicting QoS requirements of routing in wireless multihop networks. However, this comes at the cost of increased complexity owing to searching through the…

Although quantum control typically relies on greedy (local) optimization, traps (irregular critical points) in the control landscape can make optimization hard by foiling local search strategies. We demonstrate the failure of greedy…

Quantum Physics · Physics 2014-09-17 Ehsan Zahedinejad , Sophie Schirmer , Barry C. Sanders

Quantum random walks (QRWs) are random processes in which the resulting probability density of the "walker" state, whose movement is governed by a "coin" state, is described in a non-classical manner. Previously, Q-plates have been used to…

We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…

Computer Science and Game Theory · Computer Science 2025-04-09 Guy Avni , Pranav Ghorpade , Shibashis Guha

Open quantum walks (OQWs) are a new type of quantum walks which are entirely driven by the dissipative interaction with external environments and are formulated as completely positive trace-preserving maps on graphs. A generalized quantum…

Quantum Physics · Physics 2020-04-06 Ayanda Romanis Zungu , IIya Sinayskiy , Francesco Petruccione

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, and medical applications, and for validation of computer vision[2] and robotics. In filmmaking and video game…

Computer Vision and Pattern Recognition · Computer Science 2013-01-17 Sajid Ali

Computational advantages gained by quantum algorithms rely largely on the coherence of quantum devices and are generally compromised by decoherence. As an exception, we present a quantum algorithm for graph isomorphism testing whose…

Quantum Physics · Physics 2016-12-22 M. Bruderer , M. B. Plenio

The aim of this paper is to bring a mathematical justification to the optimal way of organizing one's effort when running. It is well known from physiologists that all running exercises of duration less than 3mn are run with a strong…

Popular Physics · Physics 2017-06-28 Amandine Aftalion

Hadoop is a popular MapReduce framework for developing parallel applications in distributed environments. Several advantages of MapReduce such as programming ease and ability to use commodity hardware make the applicability of soft…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-13 Güngör Yildirim , İbrahim R Hallac , Galip Aydin , Yetkin Tatar

The quantum walk dynamics obey the laws of quantum mechanics with an extra locality constraint, which demands that the evolution operator is local in the sense that the walker must visit the neighboring locations before endeavoring to…

Quantum Physics · Physics 2023-05-23 Caue F. T. Silva , Daniel Posner , Renato Portugal

The potential benefit of migrating software design from Structured to Object Oriented Paradigm is manifolded including modularity, manageability and extendability. This design migration should be automated as it will reduce the time…

Software Engineering · Computer Science 2018-01-04 Md. Selim , Saeed Siddik , Alim Ul Gias , M. Abdullah-Al-Wadud , Shah Mostafa Khaled

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Genetic algorithms are highly effective optimization techniques for many computationally challenging problems, including combinatorial optimization tasks like portfolio optimization. Quantum computing has also shown potential in addressing…

Emerging Technologies · Computer Science 2025-04-28 Mohammad Kashfi Haghighi , Matthieu Fortin-Deschênes , Christophe Pere , Mickaël Camus

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Rules for quantizing the walker+coin parts of a classical random walk are provided by treating them as interacting quantum systems. A quantum optical random walk (QORW), is introduced by means of a new rule that treats quantum or classical…

Quantum Physics · Physics 2009-11-13 Demosthenes Ellinas , Ioannis Smyrnakis

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

Discrete Mathematics · Computer Science 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki

The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific to the game industry, this increase has been slow and it has…

Artificial Intelligence · Computer Science 2016-02-23 Martin Černý , Tomáš Plch , Matěj Marko , Jakub Gemrot , Petr Ondráček , Cyril Brom
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