Related papers: Cross-modal Generative Model for Visual-Guided Bin…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR…
Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly…
We study the problem of stereo singing voice cancellation, a subtask of music source separation, whose goal is to estimate an instrumental background from a stereo mix. We explore how to achieve performance similar to large state-of-the-art…
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly…
Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…
The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…
Video encompasses both visual and auditory data, creating a perceptually rich experience where these two modalities complement each other. As such, videos are a valuable type of media for the investigation of the interplay between audio and…
In most scenarios, conditional image generation can be thought of as an inversion of the image understanding process. Since generic image understanding involves solving multiple tasks, it is natural to aim at generating images via…
It has been advocated that medical imaging systems and reconstruction algorithms should be assessed and optimized by use of objective measures of image quality that quantify the performance of an observer at specific diagnostic tasks. One…
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…
While many text-to-audio systems produce monophonic or fixed-stereo outputs, generating audio with user-defined spatial properties remains a challenge. Existing deep learning-based spatialization methods often rely on latent-space…
Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment…
Language models pretrained on text-only corpora often struggle with tasks that require auditory commonsense knowledge. Previous work addresses this problem by augmenting the language model to retrieve knowledge from external audio…
Segmenting vocal tract articulators in real-time MRI (rtMRI) is a challenging dynamic image segmentation problem characterized by low contrast, rapid motion, and limited spatial resolution. However, while rtMRI acquisitions may provide…
Visual and acoustic events in the physical world are inherently coupled, yet existing video editing methods typically adopt decoupled pipelines, lacking bidirectional modality interaction. This results in two key limitations: (i)…
Self-supervised audio-visual source separation leverages natural correlations between audio and vision modalities to separate mixed audio signals. In this work, we first systematically analyse the performance of existing multimodal fusion…
Audio editing plays a central role in VR/AR immersion, virtual conferencing, sound design, and other interactive media. However, recent generative audio editing models depend on template-like instruction formats and are restricted to…
In audio-related creative tasks, sound designers often seek to extend and morph different sounds from their libraries. Generative audio models, capable of creating audio using examples as references, offer promising solutions. By masking…
State-of-the-art under-determined audio source separation systems rely on supervised end-end training of carefully tailored neural network architectures operating either in the time or the spectral domain. However, these methods are…