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This work explores conditions under which multi-finger grasping algorithms can attain robust sim-to-real transfer. While numerous large datasets facilitate learning generative models for multi-finger grasping at scale, reliable real-world…
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…
The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific human gestures and use them to convey information or for device…
Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…
We propose a novel appearance-based gesture recognition algorithm using compressed domain signal processing techniques. Gesture features are extracted directly from the compressed measurements, which are the block averages and the coded…
Communication barriers pose significant challenges for individuals with hearing and speech impairments, often limiting their ability to effectively interact in everyday environments. This project introduces a real-time assistive technology…
In this paper we consider the problem of human pose estimation in real-world videos of swimmers. Swimming channels allow filming swimmers simultaneously above and below the water surface with a single stationary camera. These recordings can…
Head gesture is a natural means of face-to-face communication between people but the recognition of head gestures in the context of virtual reality and use of head gesture as an interface for interacting with virtual avatars and virtual…
As a fundamental and challenging problem in computer vision, hand pose estimation aims to estimate the hand joint locations from depth images. Typically, the problem is modeled as learning a mapping function from images to hand joint…
In this paper, we present a novel approach for Human Computer Interaction (HCI) where, we control cursor movement using a real-time camera. Current methods involve changing mouse parts such as adding more buttons or changing the position of…
With a single eye fixation lasting a fraction of a second, the human visual system is capable of forming a rich representation of a complex environment, reaching a holistic understanding which facilitates object recognition and detection.…
This paper introduces and evaluates the GestureKeeper, a robust hand-gesture recognition system based on a wearable inertial measurements unit (IMU). The identification of the time windows where the gestures occur, without relying on an…
We present a multi-stage pipeline for simple gesture recognition. The novelty of our approach is the association of different technologies, resulting in the first real-time system as of now to conjointly extract skeletons and recognise…
In this paper, we investigate novel data collection and training techniques towards improving classification accuracy of non-moving (static) hand gestures using a convolutional neural network (CNN) and frequency-modulated-continuous-wave…
In this work, an extensive review of literature in the field of gesture recognition carried out along with the implementation of a simple classification system for hand hygiene stages based on deep learning solutions. A subset of robust…
Precise measurement of physiological signals is critical for the effective monitoring of human vital signs. Recent developments in computer vision have demonstrated that signals such as pulse rate and respiration rate can be extracted from…
Gestures are pivotal in enhancing co-speech communication. While recent works have mostly focused on point-level motion transformation or fully supervised motion representations through data-driven approaches, we explore the representation…
In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB…
Human-machine interaction, particularly in prosthetic and robotic control, has seen progress with gesture recognition via surface electromyographic (sEMG) signals.However, classifying similar gestures that produce nearly identical muscle…