Related papers: JARVIS-1: Open-World Multi-task Agents with Memory…
Autonomous graphical user interface (GUI) agents powered by multimodal large language models have shown great promise. However, a critical yet underexplored issue persists: over-execution, where the agent executes tasks in a fully…
Reinforcement learning allows solving complex tasks, however, the learning tends to be task-specific and the sample efficiency remains a challenge. We present Plan2Explore, a self-supervised reinforcement learning agent that tackles both…
Robots are increasingly expected to execute open ended natural language requests in human environments, which demands reliable long horizon execution under partial observability. This is especially challenging for humanoids because…
Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the…
Large Language Model (LLM)-based agents exhibit significant potential across various domains, operating as interactive systems that process environmental observations to generate executable actions for target tasks. The effectiveness of…
In this paper, we propose an autonomous information seeking visual question answering framework, AVIS. Our method leverages a Large Language Model (LLM) to dynamically strategize the utilization of external tools and to investigate their…
Despite recent progress in multimodal agentic systems, existing approaches often treat image manipulation and web search as disjoint capabilities, rely heavily on costly reinforcement learning, and lack planning grounded in real…
Closed-source agents suffer from several issues such as a lack of affordability, transparency, and reproducibility, particularly on complex interactive tasks. This motivates the development of open-source alternatives. We introduce LUMOS,…
Humans are excellent at understanding language and vision to accomplish a wide range of tasks. In contrast, creating general instruction-following embodied agents remains a difficult challenge. Prior work that uses pure language-only models…
Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception…
To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…
As agent systems powered by large language models (LLMs) advance, improving performance in context understanding, tool usage, and long-horizon execution has become critical. However, existing agent frameworks and benchmarks provide limited…
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…
Vehicle motion planning is an essential component of autonomous driving technology. Current rule-based vehicle motion planning methods perform satisfactorily in common scenarios but struggle to generalize to long-tailed situations.…
Embodied robotic AI systems designed to manage complex daily tasks rely on a task planner to understand and decompose high-level tasks. While most research focuses on enhancing the task-understanding abilities of LLMs/VLMs through…
Unified multimodal models (UMMs) have shown impressive capabilities in generating natural images and supporting multimodal reasoning. However, their potential in supporting computer-use planning tasks, which are closely related to our…
As robotic agents increasingly assist humans in reality, quadruped robots offer unique opportunities for interaction in complex scenarios due to their agile movement. However, building agents that can autonomously navigate, adapt, and…
We introduce Goal-Conditioned Visual Navigation Instruction Generation (GoViG), a new task that aims to generate contextually coherent navigation instructions solely from egocentric visual observations of initial and goal states. Unlike…
Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and…
Large language and vision-language models increasingly power agents that act on a user's behalf through command-line interface (CLI) harnesses. However, most agent benchmarks still rely on synthetic sandboxes, short-horizon tasks,…