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Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera…

Graphics · Computer Science 2019-11-12 Emre Avan , Ufuk Celikcan , Tolga K. Capin , Hasmet Gurcay

Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Marwan Taher , Ignacio Alzugaray , Kirill Mazur , Xin Kong , Andrew J. Davison

In this paper alternative method for real-time 3D model rasterization is given. Surfaces are drawn in perspective-map space which acts as a virtual camera lens. It can render single-pass 360{\deg} angle of view (AOV) image of unlimited…

Graphics · Computer Science 2020-10-20 Jakub Maksymilian Fober

In order to advance underwater computer vision and robotics from lab environments and clear water scenarios to the deep dark ocean or murky coastal waters, representative benchmarks and realistic datasets with ground truth information are…

Robotics · Computer Science 2023-10-20 Birger Winkel , David Nakath , Felix Woelk , Kevin Köser

3D object detection is essential for autonomous systems, enabling precise localization and dimension estimation. While LiDAR and RGB cameras are widely used, their fixed frame rates create perception gaps in high-speed scenarios. Event…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Jae-Young Kang , Hoonhee Cho , Kuk-Jin Yoon

Camera relocalization methods range from dense image alignment to direct camera pose regression from a query image. Among these, sparse feature matching stands out as an efficient, versatile, and generally lightweight approach with numerous…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Vincenzo Polizzi , Marco Cannici , Davide Scaramuzza , Jonathan Kelly

The use of Augmented Reality (AR) for navigation purposes has shown beneficial in assisting physicians during the performance of surgical procedures. These applications commonly require knowing the pose of surgical tools and patients to…

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

We present a method for real-time stereo scene capture and remote VR visualization that allows a human operator to freely move their head and thus intuitively control their perspective during teleoperation. The stereo camera is mounted on a…

Robotics · Computer Science 2021-09-24 Max Schwarz , Sven Behnke

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Object locating in virtual reality (VR) has been widely used in many VR applications, such as virtual assembly, virtual repair, virtual remote coaching. However, when there are a large number of objects in the virtual environment(VE), the…

Human-Computer Interaction · Computer Science 2022-12-08 Xiaoheng Wei , Xuehuai Shi , Lili Wang

In this paper we propose a robust visual odometry system for a wide-baseline camera rig with wide field-of-view (FOV) fisheye lenses, which provides full omnidirectional stereo observations of the environment. For more robust and accurate…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Hochang Seok , Jongwoo Lim

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on…

Graphics · Computer Science 2015-05-25 Toshiya Hachisuka

As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user interaction with the virtual world. Currently, there are limitations to some selection and navigation techniques that have not yet been…

Human-Computer Interaction · Computer Science 2023-09-25 DongHoon Kim , Preston Bruner , Isaac Cho

Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Ye Li , Wenzhao Zheng , Xiaonan Huang , Kurt Keutzer

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

Graphics · Computer Science 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

Scene transfer for vision-based mobile robotics applications is a highly relevant and challenging problem. The utility of a robot greatly depends on its ability to perform a task in the real world, outside of a well-controlled lab…

Robotics · Computer Science 2024-03-01 Jiaxu Xing , Leonard Bauersfeld , Yunlong Song , Chunwei Xing , Davide Scaramuzza

A guiding robot aims to effectively bring people to and from specific places within environments that are possibly unknown to them. During this operation the robot should be able to detect and track the accompanied person, trying never to…

Computer Vision and Pattern Recognition · Computer Science 2023-07-31 Alberto Bacchin , Filippo Berno , Emanuele Menegatti , Alberto Pretto

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

A wide choice of cinematic lenses enables motion-picture creators to adapt image visual-appearance to their creative vision. Such choice does not exist in the realm of real-time computer graphics, where only one type of perspective…

Graphics · Computer Science 2024-02-09 Jakub Maksymilian Fober