Aximorphic Perspective Projection Model for Immersive Imagery
Abstract
A wide choice of cinematic lenses enables motion-picture creators to adapt image visual-appearance to their creative vision. Such choice does not exist in the realm of real-time computer graphics, where only one type of perspective projection is widely used, a linear perspective. This paper presents an extended perspective imaging model, which can represent distortion and FoV parameters of entire variety of film and photographic lenses (e.g., wide-angle, fisheye, anamorphic), while preserving parametrization in an artistically convincing manner. Self-experimentation with the model revealed that each projection type provides accurate perception of a different aspect of depicted space (e.g., speed, distance, shape). Presented model, enables combination of multiple projections, each on a different axis of the image, to achieve optimal perception for a given scenario. This new projection, named aximorphic, was made available here, under an open license (CC BY-SA 3.0), for a wide and easy adoption.
Cite
@article{arxiv.2102.12682,
title = {Aximorphic Perspective Projection Model for Immersive Imagery},
author = {Jakub Maksymilian Fober},
journal= {arXiv preprint arXiv:2102.12682},
year = {2024}
}
Comments
11 pages, 16 figures, 3 tables, 8 code listings