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Mobile phones and tablets have become the most widely used computing devices, with a large predominance of the Android platform. As a natural evolution, the development of Android applications has surged and has become a major field of…
Access to high-quality education at scale is limited by the difficulty of providing student feedback on open-ended assignments in structured domains like computer programming, graphics, and short response questions. This problem has proven…
Without a doubt, the electronic learning makes education quite flexible. Nowadays, all organizations and institutions are trying to avoid Monotony and the delay and inertia. As well the universities should be improving their systems…
Student experiences in large undergraduate Computer Science courses are increasingly impacted by automated systems. Bots, or agents of software automation, are useful for efficiently grading and generating feedback. Current efforts at…
One of the important measures of quality of education is the performance of students in the academic settings. Nowadays, abundant data is stored in educational institutions about students which can help to discover insight on how students…
Mobile app users commonly rely on app store ratings and reviews to find apps that suit their needs. However, the sheer volume of reviews available on app stores can lead to information overload, thus impeding users' ability to make informed…
Classification systems are evaluated in a countless number of papers. However, we find that evaluation practice is often nebulous. Frequently, metrics are selected without arguments, and blurry terminology invites misconceptions. For…
Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…
When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…
The rapid development of GUI foundation models and mobile GUI agents has spurred numerous evaluation benchmarks, yet most rely on simulated environments or open-source applications, leaving real-world closed-source applications largely…
Software developers use metrics to evaluate code quality and productivity, but these practices are still rare in programming education. This project bridges the gap by collecting real-time learning analytics from individual student and…
This work is about making decisions by digital means. Funds should be distributed by the students of Heinrich-Heine-University. The proposals were made by the students themselves without further influence. For this purpose, dialog-based…
We present a procedure designed to standardize input received during faculty searches with the goal of amplifying student voices. The framework was originally used to collect feedback from graduate students, but it can be adapted easily to…
The purpose of this article is to introduce a new analytical framework dedicated to measuring performance of recommender systems. The standard approach is to assess the quality of a system by means of accuracy related statistics. However,…
Student performance modelling (SPM) is a critical step to assessing and improving students performances in their learning discourse. However, most existing SPM are based on statistical approaches, which on one hand are based on probability,…
With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning…
The development of Internet technology give a chance for application in all kind of humans activity include education specially for higher education in university in order to increase education quality. In this paper we will discuss about…
A simulation model based on parallel systems is established, aiming to explore the relation between the number of submissions and the overall standard of academic journals within a similar discipline under peer review. The model can…
In the current mobile app development, novel and emerging DevOps practices (e.g., Continuous Delivery, Integration, and user feedback analysis) and tools are becoming more widespread. For instance, the integration of user feedback (provided…
The data that underlies automated methods in computer vision and machine learning, such as image retrieval and fine-grained recognition, often comes from crowdsourcing. In contexts that rely on the intrinsic motivation of users, we seek to…