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Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Olga Taran , Damian M. Manzone , Jose Zariffa

Human-computer interaction (HCI) has been a widely researched area for many years, with continuous advancements in technology leading to the development of new techniques that change the way we interact with computers. With the recent…

Human-Computer Interaction · Computer Science 2024-11-08 Kaushik Ranade , Tanmay Khule , Riddhi More

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Translating third-person views into first-person views…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Junho Park , Andrew Sangwoo Ye , Taein Kwon

The increasing generation and collection of personal data has created a complex ecosystem, often collaborative but sometimes combative, around companies and individuals engaging in the use of these data. We propose that the interactions…

Computers and Society · Computer Science 2015-01-07 Richard Mortier , Hamed Haddadi , Tristan Henderson , Derek McAuley , Jon Crowcroft

In this study, we investigate the effectiveness of synthetic data in enhancing egocentric hand-object interaction detection. Via extensive experiments and comparative analyses on three egocentric datasets, VISOR, EgoHOS, and ENIGMA-51, our…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rosario Leonardi , Antonino Furnari , Francesco Ragusa , Giovanni Maria Farinella

Modeling human-object interactions (HOI) from an egocentric perspective is a critical yet challenging task, particularly when relying on sparse signals from wearable devices like smart glasses and watches. We present ECHO, the first unified…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Ilya A. Petrov , Vladimir Guzov , Riccardo Marin , Emre Aksan , Xu Chen , Daniel Cremers , Thabo Beeler , Gerard Pons-Moll

Eye Tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. In attention tasks, distinguishing between relevant target objects and distractors is crucial for effective performance, yet the…

Human-Computer Interaction · Computer Science 2025-08-29 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

Contact-rich manipulation has become increasingly important in robot learning. However, previous studies on robot learning datasets have focused on rigid objects and underrepresented the diversity of pressure conditions for real-world…

Human actions in egocentric videos are often hand-object interactions composed from a verb (performed by the hand) applied to an object. Despite their extensive scaling up, egocentric datasets still face two limitations - sparsity of action…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Dibyadip Chatterjee , Fadime Sener , Shugao Ma , Angela Yao

Recent progress in face detection (including keypoint detection), and recognition is mainly being driven by (i) deeper convolutional neural network architectures, and (ii) larger datasets. However, most of the large datasets are maintained…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Ankan Bansal , Anirudh Nanduri , Carlos Castillo , Rajeev Ranjan , Rama Chellappa

Visual affordance learning is a key component for robots to understand how to interact with objects. Conventional approaches in this field rely on pre-defined objects and actions, falling short of capturing diverse interactions in realworld…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour…

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

A large amount of recent research has focused on tasks that combine language and vision, resulting in a proliferation of datasets and methods. One such task is action recognition, whose applications include image annotation, scene under-…

Computation and Language · Computer Science 2017-04-25 Spandana Gella , Frank Keller

A Human Computer Interface (HCI) System for playing games is designed here for more natural communication with the machines. The system presented here is a vision-based system for detection of long voluntary eye blinks and interpretation of…

Human-Computer Interaction · Computer Science 2010-02-11 S. Sumathi , S. K. Srivatsa , M. Uma Maheswari

Recognizing emotions during social interactions has many potential applications with the popularization of low-cost mobile sensors, but a challenge remains with the lack of naturalistic affective interaction data. Most existing emotion…

Human-Computer Interaction · Computer Science 2020-09-15 Cheul Young Park , Narae Cha , Soowon Kang , Auk Kim , Ahsan Habib Khandoker , Leontios Hadjileontiadis , Alice Oh , Yong Jeong , Uichin Lee

ENIGMA-51 is a new egocentric dataset acquired in an industrial scenario by 19 subjects who followed instructions to complete the repair of electrical boards using industrial tools (e.g., electric screwdriver) and equipments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Francesco Ragusa , Rosario Leonardi , Michele Mazzamuto , Claudia Bonanno , Rosario Scavo , Antonino Furnari , Giovanni Maria Farinella

To better interact with users, a social robot should understand the users' behavior, infer the intention, and respond appropriately. Machine learning is one way of implementing robot intelligence. It provides the ability to automatically…

Robotics · Computer Science 2022-11-01 Woo-Ri Ko , Minsu Jang , Jaeyeon Lee , Jaehong Kim

Upper limb and hand functionality is critical to many activities of daily living and the amputation of one can lead to significant functionality loss for individuals. From this perspective, advanced prosthetic hands of the future are…

Robotics · Computer Science 2021-03-09 Mo Han , Sezen Ya{ğ}mur Günay , Gunar Schirner , Taşkın Padır , Deniz Erdo{ğ}muş