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Related papers: Common Knowledge, Regained

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Economists model knowledge use and acquisition as a cause-and-effect calculus associating observations made by a decision-maker about their world with possible underlying causes. Knowledge models are well-established for static contexts,…

Neural and Evolutionary Computing · Computer Science 2024-12-03 Abigail Devereaux , Roger Koppl

Standard models of multi-agent modal logic do not capture the fact that information is often ambiguous, and may be interpreted in different ways by different agents. We propose a framework that can model this, and consider different…

Artificial Intelligence · Computer Science 2012-03-06 Joseph Y. Halpern , Willemien Kets

A notion of incentive for agents is introduced which leads to a very general notion of an equilibrium for a finite game. Sufficient conditions for the existence of these equilibria are given. Known existence theorems are shown to be…

Computer Science and Game Theory · Computer Science 2013-01-04 Dashiell E. A. Fryer

Cooperation is of utmost importance to society as a whole, but is often challenged by individual self-interests. While game theory has studied this problem extensively, there is little work on interactions within and across groups with…

Physics and Society · Physics 2010-10-14 Dirk Helbing , Anders Johansson

Heifetz, Meier, and Schipper (2013) introduced dynamic game with unawareness consisting of a partially ordered set of games in extensive form. Here, we study the normal form of dynamic games with unawareness. The generalized normal form…

Computer Science and Game Theory · Computer Science 2026-05-01 Burkhard C. Schipper

Gallice and Monz\'on (2019) present a natural environment that sustains full co-operation in one-shot social dilemmas among a finite number of self-interested agents. They demonstrate that in a sequential public goods game, where agents…

General Economics · Economics 2026-03-13 Chowdhury Mohammad Sakib Anwar , Konstantinos Georgalos

This paper focuses on finite-player incomplete information games where players may hold mutually inconsistent beliefs without a common prior. We introduce absolute continuity of beliefs, extending the classical notion of absolutely…

Theoretical Economics · Economics 2025-12-02 Denis Kojevnikov , Kyungchul Song

Complete axiomatizations and exponential-time decision procedures are provided for reasoning about knowledge and common knowledge when there are infinitely many agents. The results show that reasoning about knowledge and common knowledge…

Logic in Computer Science · Computer Science 2007-05-23 Joseph Y. Halpern , Richard A. Shore

The consensus problem, briefly stated, consists of having processes in an asynchronous distributed system agree on a value. It is widely known that the consensus problem does not have a deterministic solution that ensures both termination…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-15 Gabriel Rocha

We study the performance of general dynamic matching models. This model is defined by a connected graph, where nodes represent the class of items and the edges the compatibilities between items. Items of different classes arrive one by one…

Computer Science and Game Theory · Computer Science 2020-09-22 Arnaud Cadas , Josu Doncel , Jean-Michel Fourneau , Ana Bušić

We generalize the model of Gallice and Monzon (2019) to incorporate a public goods game with groups, position uncertainty, and observational learning. Contributions are simultaneous within groups, but groups play sequentially based on their…

Theoretical Economics · Economics 2026-03-13 Chowdhury Mohammad Sakib Anwar , Jorge Bruno , Renaud Foucart , Sonali SenGupta

A noncooperative differential (dynamic) game model of opinion dynamics is proposed. In this game, the agents' motives are shaped by their expectations of the nature of others' opinions as well as how susceptible they are to get influenced…

Optimization and Control · Mathematics 2020-02-25 Muhammad Umar B. Niazi , Arif Bülent Özgüler

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

Multiagent Systems · Computer Science 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

Information-communication technology promotes collaborative environments like Wikipedia where, however, controversiality and conflicts can appear. To describe the rise, persistence, and resolution of such conflicts we devise an extended…

Physics and Society · Physics 2023-01-05 János Török , Gerardo Iñiguez , Taha Yasseri , Maxi San Miguel , Kimmo Kaski , János Kertész

Frauchiger and Renner recently cast doubt on the universal applicability of Quantum Mechanics [1]. In the following, it is pointed out that their conclusion of one of three common-sense conditions, demanded for Quantum Mechanics, being…

General Physics · Physics 2020-04-23 Knud Thomsen

This paper proposes a mathematical model for the coevolution of actions and opinions for a population facing a social dilemma. In particular, we assume each person participates in a Public Goods Game (PGG), with their action being to…

Dynamical Systems · Mathematics 2026-04-13 Ella C. Davidson , Lorenzo Zino , Ming Cao , Mengbin Ye

Agreement theorems are no-go results about rational disagreement: if two agents start from a common prior and their posterior beliefs are common knowledge, they cannot assign different probabilities to the same event. Standard treatments of…

Quantum Physics · Physics 2026-03-26 Carlo Cepollaro , Andrea Di Biagio

According to Thomas Hobbes' Leviathan [1651; 2008 (Touchstone, New York), English Ed], "the life of man [is] solitary, poor, nasty, brutish, and short," and it would need powerful social institutions to establish social order. In reality,…

Physics and Society · Physics 2009-12-05 Dirk Helbing , Wenjian Yu

Traditional game theory assumes that the players in the game are aware of the rules of the game. However, in practice, often the players are unaware or have only partial knowledge about the game they are playing. They may also have…

Computer Science and Game Theory · Computer Science 2014-02-20 Manoj Gopalkrishnan , Girish Varma

A minor change to the standard epistemic logical language, replacing $K_{i}$ with $K_{\node{i,t}}$ where $t$ is a time instance, gives rise to a generalized and more expressive form of knowledge and common knowledge operators. We…

Multiagent Systems · Computer Science 2012-03-27 Ido Ben-Zvi , Yoram Moses