Related papers: InstrumentGen: Generating Sample-Based Musical Ins…
We consider a novel task of automatically generating text descriptions of music. Compared with other well-established text generation tasks such as image caption, the scarcity of well-paired music and text datasets makes it a much more…
Text-to-music models allow users to generate nearly realistic musical audio with textual commands. However, editing music audios remains challenging due to the conflicting desiderata of performing fine-grained alterations on the audio while…
The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not…
In the task of generating music, the art factor plays a big role and is a great challenge for AI. Previous work involving adversarial training to produce new music pieces and modeling the compatibility of variety in music (beats, tempo,…
In this paper we propose a novel model for unconditional audio generation based on generating one audio sample at a time. We show that our model, which profits from combining memory-less modules, namely autoregressive multilayer…
Despite recent achievements of deep learning automatic music generation algorithms, few approaches have been proposed to evaluate whether a single-track music excerpt is composed by automatons or Homo sapiens. To tackle this problem, we…
Automatic music transcription converts audio recordings into symbolic representations, facilitating music analysis, retrieval, and generation. A musical note is characterized by pitch, onset, and offset in an audio domain, whereas it is…
With nonignorable nonresponse, an effective method to construct valid estimators of population parameters is to use a covariate vector called instrument that can be excluded from the nonresponse propensity but are still useful covariate…
We propose MuseControlLite, a lightweight mechanism designed to fine-tune text-to-music generation models for precise conditioning using various time-varying musical attributes and reference audio signals. The key finding is that positional…
Despite recent advancements in music generation systems, their application in film production remains limited, as they struggle to capture the nuances of real-world filmmaking, where filmmakers consider multiple factors-such as visual…
We introduce a framework that recommends music based on the emotions of speech. In content creation and daily life, speech contains information about human emotions, which can be enhanced by music. Our framework focuses on a cross-domain…
This paper describes a computational model of loudness variations in expressive ensemble performance. The model predicts and explains the continuous variation of loudness as a function of information extracted automatically from the written…
We present Subtractive Training, a simple and novel method for synthesizing individual musical instrument stems given other instruments as context. This method pairs a dataset of complete music mixes with 1) a variant of the dataset lacking…
Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most…
Text-to-audio generation (TTA) produces audio from a text description, learning from pairs of audio samples and hand-annotated text. However, commercializing audio generation is challenging as user-input prompts are often under-specified…
Content is created for a well-defined purpose, often described by a metric or signal represented in the form of structured information. The relationship between the goal (metrics) of target content and the content itself is non-trivial.…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
Modern digital music production typically involves combining numerous acoustic elements to compile a piece of music. Important types of such elements are drum samples, which determine the characteristics of the percussive components of the…
This paper introduces a novel recurrent model for music composition that is tailored to the structure of polyphonic music. We propose an efficient new conditional probabilistic factorization of musical scores, viewing a score as a…
Distributional shift is a central challenge in the deployment of machine learning models as they can be ill-equipped for real-world data. This is particularly evident in text-to-audio generation where the encoded representations are easily…