Related papers: SoundCam: A Dataset for Finding Humans Using Room …
Humans possess an intricate and powerful visual system in order to perceive and understand the environing world. Human perception can effortlessly detect and correctly group features in visual data and can even interpret random-dot videos…
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…
With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
Urban data mining can be identified as a highly potential area that can enhance the smart city services towards better sustainable development especially in the urban residential activity tracking. While existing human activity tracking…
Consider a home or office where multiple devices are running voice assistants (e.g., TVs, lights, ovens, refrigerators, etc.). A human user turns to a particular device and gives a voice command, such as ``Alexa, can you ...''. This paper…
Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…
Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio…
2D LiDAR SLAM (Simultaneous Localization and Mapping) is widely used in indoor environments due to its stability and flexibility. However, its mapping procedure is usually operated by a joystick in static environments, while indoor…
We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using…
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and from the observation that music consumption on an individual basis is becoming increasingly ubiquitous,…
We address the challenge of making spatial audio datasets by proposing a shared mechanized recording space that can run custom acoustic experiments: a Mechatronic Acoustic Research System (MARS). To accommodate a wide variety of…
Recent research has demonstrated the complementary nature of camera-based and inertial data for modeling human gestures, activities, and sentiment. Yet, despite its growing importance for environmental sensing as well as the advance of…
Accurately localizing 3D sound sources and estimating their semantic labels -- where the sources may not be visible, but are assumed to lie on the physical surface of objects in the scene -- have many real applications, including detecting…
Global change is predicted to induce shifts in anuran acoustic behavior, which can be studied through passive acoustic monitoring (PAM). Understanding changes in calling behavior requires the identification of anuran species, which is…
Recognizing speaking in humans is a central task towards understanding social interactions. Ideally, speaking would be detected from individual voice recordings, as done previously for meeting scenarios. However, individual voice recordings…
This article explores a variant of Kac's famous problem, "Can one hear the shape of a drum?", by addressing a geometric inverse problem in acoustics. Our objective is to reconstruct the shape of a cuboid room using acoustic signals measured…
Predicting Room Impulse Responses (RIRs) remains a challenge due to the high dimensionality of audio signals and the need for perceptual accuracy. This paper introduces a neural network framework that predicts multi-band Energy Decay Curves…
Various autonomous applications rely on recognizing specific known landmarks in their environment. For example, Simultaneous Localization And Mapping (SLAM) is an important technique that lays the foundation for many common tasks, such as…