Pose2Room: Understanding 3D Scenes from Human Activities
Abstract
With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.
Cite
@article{arxiv.2112.03030,
title = {Pose2Room: Understanding 3D Scenes from Human Activities},
author = {Yinyu Nie and Angela Dai and Xiaoguang Han and Matthias Nießner},
journal= {arXiv preprint arXiv:2112.03030},
year = {2022}
}
Comments
Accepted by ECCV'2022; Project page: https://yinyunie.github.io/pose2room-page/ Video: https://www.youtube.com/watch?v=MFfKTcvbM5o