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Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

Computation and Language · Computer Science 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

Computation and Language · Computer Science 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…

Software Engineering · Computer Science 2022-02-28 Benedict Wilkins , Kostas Stathis

Generative models have made significant progress in synthesizing visual content, including images, videos, and 3D/4D structures. However, they are typically trained with surrogate objectives such as likelihood or reconstruction loss, which…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yuanzhi Liang , Yijie Fang , Ke Hao , Rui Li , Ziqi Ni , Ruijie Su , Chi Zhang

The widespread adoption of the "Games as a Service" model necessitates frequent content updates, placing immense pressure on quality assurance. In response, automated game testing has been viewed as a promising solution to cope with this…

Artificial Intelligence · Computer Science 2025-12-16 Enhong Mu , Minami Yoda , Yan Zhang , Mingyue Zhang , Yutaka Matsuno , Jialong Li

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

This paper presents a tool stack for the implementation, specification and test of software following the practices of Behavior Driven Development (BDD) in Python language. The usage of this stack highlights the specification and validation…

Effective tool use is essential for large language models (LLMs) to interact with their environment. However, progress is limited by the lack of efficient reinforcement learning (RL) frameworks specifically designed for tool use, due to…

Computation and Language · Computer Science 2026-04-16 Junjie Ye , Changhao Jiang , Zhengyin Du , Yufei Xu , Xuesong Yao , Zhiheng Xi , Xiaoran Fan , Qi Zhang , Tao Gui , Xuanjing Huang , Jiecao Chen

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Modern reinforcement learning (RL) systems have demonstrated remarkable capabilities in complex environments, such as video games. However, they still fall short of achieving human-like sample efficiency and adaptability when learning new…

Artificial Intelligence · Computer Science 2025-07-15 Zergham Ahmed , Joshua B. Tenenbaum , Christopher J. Bates , Samuel J. Gershman

Behavior-driven development (BDD) is an Agile testing methodology fostering collaboration among developers, QA analysts, and stakeholders. In this manuscript, we propose a novel approach to enhance BDD practices using large language models…

Software Engineering · Computer Science 2024-05-13 Shanthi Karpurapu , Sravanthy Myneni , Unnati Nettur , Likhit Sagar Gajja , Dave Burke , Tom Stiehm , Jeffery Payne

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Ensuring safety in autonomous driving (AD) remains a significant challenge, especially in highly dynamic and complex traffic environments where diverse agents interact and unexpected hazards frequently emerge. Traditional reinforcement…

Robotics · Computer Science 2025-10-14 Dong Hu , Fenqing Hu , Lidong Yang , Chao Huang

Robot task execution when situated in real-world environments is fragile. As such, robot architectures must rely on robust error recovery, adding non-trivial complexity to highly-complex robot systems. To handle this complexity in…

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

Artificial Intelligence · Computer Science 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

Reinforcement learning (RL) is a machine learning approach that trains agents to maximize cumulative rewards through interactions with environments. The integration of RL with deep learning has recently resulted in impressive achievements…

Neural and Evolutionary Computing · Computer Science 2023-08-31 Hui Bai , Ran Cheng , Yaochu Jin

Deep reinforcement learning (DRL) is a very active research area. However, several technical and scientific issues require to be addressed, amongst which we can mention data inefficiency, exploration-exploitation trade-off, and multi-task…

Machine Learning · Computer Science 2020-11-24 Mohammad Reza Samsami , Hossein Alimadad

This research focuses on enhancing reinforcement learning (RL) algorithms by integrating penalty functions to guide agents in avoiding unwanted actions while optimizing rewards. The goal is to improve the learning process by ensuring that…

Machine Learning · Computer Science 2025-04-07 Sai Gana Sandeep Pula , Sathish A. P. Kumar , Sumit Jha , Arvind Ramanathan
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