Related papers: 3D-Aware Talking-Head Video Motion Transfer
We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output,…
Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to…
High-quality, real-time talking head synthesis remains a fundamental challenge in computer vision. Existing reconstruction- and rendering-based methods typically rely on identity-specific models, limiting cross-identity generalization. To…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…
Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation…
Talking head generation based on the neural radiation fields model has shown promising visual effects. However, the slow rendering speed of NeRF seriously limits its application, due to the burdensome calculation process over hundreds of…
We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…
Recovering 3D human pose from 2D joints is a highly unconstrained problem. We propose a novel neural network framework, PoseNet3D, that takes 2D joints as input and outputs 3D skeletons and SMPL body model parameters. By casting our…
In video understanding tasks, particularly those involving human motion, synthetic data generation often suffers from uncanny features, diminishing its effectiveness for training. Tasks such as sign language translation, gesture…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…
Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…
Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…
Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…
Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…
Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of…
Recently proposed fine-grained 3D visual grounding is an essential and challenging task, whose goal is to identify the 3D object referred by a natural language sentence from other distractive objects of the same category. Existing works…
In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human…