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Related papers: 3D-Aware Talking-Head Video Motion Transfer

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We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Phong Tran , Egor Zakharov , Long-Nhat Ho , Anh Tuan Tran , Liwen Hu , Hao Li

Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Longbin Ji , Lei Zhong , Pengfei Wei , Changjian Li

High-quality, real-time talking head synthesis remains a fundamental challenge in computer vision. Existing reconstruction- and rendering-based methods typically rely on identity-specific models, limiting cross-identity generalization. To…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Peng Jia , Zhen Xiao , Jia Li , Xueliang Liu , Zhenzhen Hu , Lingyun Yu

Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…

Sound · Computer Science 2024-08-15 Qingju Liu , Hyeongwoo Kim , Gaurav Bharaj

Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Rolandos Alexandros Potamias , Jiali Zheng , Stylianos Ploumpis , Giorgos Bouritsas , Evangelos Ververas , Stefanos Zafeiriou

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai

Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Yudong Guo , Keyu Chen , Sen Liang , Yong-Jin Liu , Hujun Bao , Juyong Zhang

Talking head generation based on the neural radiation fields model has shown promising visual effects. However, the slow rendering speed of NeRF seriously limits its application, due to the burdensome calculation process over hundreds of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Niu Guanchen

We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Tejas Mane , Aylar Bayramova , Kostas Daniilidis , Philippos Mordohai , Elena Bernardis

Recovering 3D human pose from 2D joints is a highly unconstrained problem. We propose a novel neural network framework, PoseNet3D, that takes 2D joints as input and outputs 3D skeletons and SMPL body model parameters. By casting our…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Shashank Tripathi , Siddhant Ranade , Ambrish Tyagi , Amit Agrawal

In video understanding tasks, particularly those involving human motion, synthetic data generation often suffers from uncanny features, diminishing its effectiveness for training. Tasks such as sign language translation, gesture…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Vaclav Knapp , Matyas Bohacek

This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Hongwei Yi , Hualin Liang , Yifei Liu , Qiong Cao , Yandong Wen , Timo Bolkart , Dacheng Tao , Michael J. Black

The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 He Feng , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ruoxi Guo , Huaijin Pi , Zehong Shen , Qing Shuai , Zechen Hu , Zhumei Wang , Yajiao Dong , Ruizhen Hu , Taku Komura , Sida Peng , Xiaowei Zhou

Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Zhuo Chen , Xudong Xu , Yichao Yan , Ye Pan , Wenhan Zhu , Wayne Wu , Bo Dai , Xiaokang Yang

Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…

Graphics · Computer Science 2026-01-05 Chengwei Shi , Chong Cao

Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Nabyl Quignon , Baptiste Chopin , Yaohui Wang , Antitza Dantcheva

Recently proposed fine-grained 3D visual grounding is an essential and challenging task, whose goal is to identify the 3D object referred by a natural language sentence from other distractive objects of the same category. Existing works…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Dailan He , Yusheng Zhao , Junyu Luo , Tianrui Hui , Shaofei Huang , Aixi Zhang , Si Liu

In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Wei Mao , Miaomiao Liu , Richard Hartley , Mathieu Salzmann
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