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Humans spend a significant part of their lives being a part of groups. In this document we propose research directions that would make it possible to computationally form productive groups. We bring to light several issues that need to be…
Computational creativity is an emerging branch of artificial intelligence that places computers in the center of the creative process. Broadly, creativity involves a generative step to produce many ideas and a selective step to determine…
A model is proposed for the creation and transmission of scientific knowledge, based on the network of citations among research articles. The model allows to assign to each article a nonnegative value for its creativity, i. e. its creation…
We introduce seven foundational principles for creating a culture of constructive criticism in computational legal studies. Beginning by challenging the current perception of papers as the primary scholarly output, we call for a more…
Fashion recommendation is a key research field in computational fashion research and has attracted considerable interest in the computer vision, multimedia, and information retrieval communities in recent years. Due to the great demand for…
The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…
This paper documents and reviews the state of the art concerning computational models of construction grammar learning. It brings together prior work on the computational learning of form-meaning pairings, which has so far been studied in…
This paper presents a computational approach to modelling group creativity. It presents an analysis of two studies of group creativity selected from different research cultures and identifies a common theme ("idea build-up") that is then…
New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed. Increasingly, researchers refer to co-creation in order to capture such approaches. However,…
This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such…
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…
A key component of creativity is associative reasoning: the ability to draw novel yet meaningful connections between concepts. We introduce CREATE, a benchmark designed to evaluate models' capacity for creative associative reasoning. CREATE…
This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of…
Computation holds great potential for introducing new opportunities for creativity and exploration into the physics curriculum. At the University of Oslo we have begun development of a new class of assignment called computational essays to…
Despite the extensive research efforts and the remarkable results obtained on Vehicle Routing Problems (VRP) by using algorithms proposed by the Machine Learning community that are partially or entirely based on data-driven analysis, most…
The reproduction and replication of research results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the challenges closely revolve around…
Abductive reasoning, reasoning for inferring explanations for observations, is often mentioned in scientific, design-related and artistic contexts, but its understanding varies across these domains. This paper reviews how abductive…
Classification is an important goal in many branches of mathematics. The idea is to describe the members of some class of mathematical objects, up to isomorphism or other important equivalence in terms of relatively simple invariants. Where…
Technology is currently ubiquitous and is also part of the educational system at all levels. It started with communication technology systems, and later continued with digital competence. Nowadays, although these previous concepts are still…
Can we develop a computer algorithm that assesses the creativity of a painting given its context within art history? This paper proposes a novel computational framework for assessing the creativity of creative products, such as paintings,…