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Related papers: SparsePoser: Real-time Full-body Motion Reconstruc…

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We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rong Wang , Fabian Prada , Ziyan Wang , Zhongshi Jiang , Chengxiang Yin , Junxuan Li , Shunsuke Saito , Igor Santesteban , Javier Romero , Rohan Joshi , Hongdong Li , Jason Saragih , Yaser Sheikh

Real-time dense scene reconstruction during unstable camera motions is crucial for robotics, yet current RGB-D SLAM systems fail when cameras experience large viewpoint changes, fast motions, or sudden shaking. Classical optimization-based…

Robotics · Computer Science 2026-03-04 Siyan Dong , Zijun Wang , Lulu Cai , Yi Ma , Yanchao Yang

Pose estimation commonly refers to computer vision methods that recognize people's body postures in images or videos. With recent advancements in deep learning, we now have compelling models to tackle the problem in real-time. Since these…

Robotics · Computer Science 2021-07-07 Arash Amini , Hafez Farazi , Sven Behnke

We present RePOSE, a fast iterative refinement method for 6D object pose estimation. Prior methods perform refinement by feeding zoomed-in input and rendered RGB images into a CNN and directly regressing an update of a refined pose. Their…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Shun Iwase , Xingyu Liu , Rawal Khirodkar , Rio Yokota , Kris M. Kitani

3D pose estimation from sparse multi-views is a critical task for numerous applications, including action recognition, sports analysis, and human-robot interaction. Optimization-based methods typically follow a two-stage pipeline, first…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Tony Danjun Wang , Tolga Birdal , Nassir Navab , Lennart Bastian

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Alireza Javanmardi , Pragati Jaiswal , Tewodros Amberbir Habtegebrial , Christen Millerdurai , Shaoxiang Wang , Alain Pagani , Didier Stricker

arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Divya Joshi , J. D. Peiffer , Colleen Peyton , R. James Cotton

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Seunggeun Chi , Pin-Hao Huang , Enna Sachdeva , Hengbo Ma , Karthik Ramani , Kwonjoon Lee

While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Jiajun Su , Chunyu Wang , Xiaoxuan Ma , Wenjun Zeng , Yizhou Wang

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

3D digital anthropometry is the study of estimating human body measurements from 3D scans. Precise body measurements are important health indicators in the medical industry, and guiding factors in the fashion, ergonomic and entertainment…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 David Bojanić , Stefanie Wuhrer , Tomislav Petković , Tomislav Pribanić

Predicting 3D human pose from a single monoscopic video can be highly challenging due to factors such as low resolution, motion blur and occlusion, in addition to the fundamental ambiguity in estimating 3D from 2D. Approaches that directly…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Tao Jiang , Necati Cihan Camgoz , Richard Bowden

The use of wearable technology for posture monitoring has been expanding due to its low-intrusiveness and compliance with daily use requirements. However, there are still open challenges limiting its widespread use, especially when dealing…

Human-Computer Interaction · Computer Science 2022-02-16 Manuel Palermo , Sara Cerqueira , João André , António Pereira , Cristina P. Santos

This paper presents a novel approach for predicting human poses using IMU data, diverging from previous studies such as DIP-IMU, IMUPoser, and TransPose, which use up to 6 IMUs in conjunction with bidirectional RNNs. We introduce two main…

Machine Learning · Computer Science 2024-02-20 Varun Ramani , Hossein Khayami , Yang Bai , Nakul Garg , Nirupam Roy

Existing digital human models approximate the human skeletal system using rigid bodies connected by rotational joints. While the simplification is considered acceptable for legs and arms, it significantly lacks fidelity to model rich torso…

Graphics · Computer Science 2023-05-10 Seunghwan Lee , Yifeng Jiang , C. Karen Liu

Recent advancements in visual-inertial motion capture systems have demonstrated the potential of combining monocular cameras with sparse inertial measurement units (IMUs) as cost-effective solutions, which effectively mitigate occlusion and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Tutian Tang , Xingyu Ji , Yutong Li , MingHao Liu , Wenqiang Xu , Cewu Lu

Applications providing automated coaching for physical training are increasing in popularity, for example physical therapy. These applications rely on accurate and robust pose estimation using monocular video streams. State-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Tobias Leuthold , Michele Xiloyannis , Yves Zimmermann

Video-based human pose estimation models aim to address scenarios that cannot be effectively solved by static image models such as motion blur, out-of-focus and occlusion. Most existing approaches consist of two stages: detecting human…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhihong Wei