Related papers: On conjectures concerning the graph grabbing game
We show that for every graph without isolated edge, the edges can be assigned weights from {1,2,3} so that no two neighbors receive the same sum of incident edge weights. This solves a conjecture of Karo\'{n}ski, Luczak, and Thomason from…
Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…
In 2022, Gao, Huo, Liu, and Ma proved that every graph with minimum degree at least $k+1$ contains $k$ admissible cycles, where a set of $k$ cycles is said to be admissible if their lengths form an arithmetic progression with common…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
Reed Conjecture is open for more than 20 years now. Here we prove that Reed Conjecture is valid for (1) {P4UnionK1, Kite}-free graphs (2) {Chair, Kite}-free graphs (3) {K2UnionK2complement , H}-free graphs and (4) {2K2, M}-free graphs where…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
The well-known 1-2-3 Conjecture asserts that the edges of every graph without isolated edges can be weighted with $1$, $2$ and $3$ so that adjacent vertices receive distinct weighted degrees. This is open in general. We prove that every…
In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In {\em bidding…
In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
A graph is {\em perfect} if, in all its induced subgraphs, the size of a largest clique is equal to the chromatic number. Examples of perfect graphs include bipartite graphs, line graphs of bipartite graphs and the complements of such…
A team of players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his or her own hat color by looking…
Reed conjectured that for every graph, $\chi \leq \left \lceil \frac{\Delta + \omega + 1}{2} \right \rceil$ holds, where $\chi$, $\omega$ and $\Delta$ denote the chromatic number, clique number and maximum degree of the graph, respectively.…
Let $G$ be a graph in which each vertex initially has weight 1. In each step, the weight from a vertex $u$ to a neighbouring vertex $v$ can be moved, provided that the weight on $v$ is at least as large as the weight on $u$. The total…
The paper presents a hierarchical Bayesian model for simultaneous inference of tournament graphs and informant error. From multiple informant reports or measurement instrument outputs, the model estimates the structure of a criterion (i.e.,…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…
Indicated coloring is a graph coloring game in which two players collectively color the vertices of a graph in the following way. In each round the first player (Ann) selects a vertex, and then the second player (Ben) colors it properly,…