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Related papers: Fixation-based Self-calibration for Eye Tracking i…

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We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…

Computer Vision and Pattern Recognition · Computer Science 2016-12-22 Subarna Tripathi , Brian Guenter

Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Tianfu Wang , Jiazhang Wang , Oliver Cossairt , Florian Willomitzer

Appearance-based gaze estimation provides relatively unconstrained gaze tracking. However, subject-independent models achieve limited accuracy partly due to individual variations. To improve estimation, we propose a novel gaze decomposition…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Zhaokang Chen , Bertram E. Shi

Head-mounted devices integrated with eye tracking promise a solution for natural human-computer interaction. However, they typically require per-user calibration for optimal performance due to inter-person variability. A differential…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Beyza Kalkanli , Tom Bu , Mahsa Shakeri , Alexander Fix , Dave Stronks , Dmitri Model , Mantas Žurauskas

Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented…

Human-Computer Interaction · Computer Science 2017-10-02 Jens Grubert , Yuta Itoh , Kenneth Moser , J. Edward Swan

With the mounting global interest for optical see-through head-mounted displays (OST-HMDs) across medical, industrial and entertainment settings, many systems with different capabilities are rapidly entering the market. Despite such…

Human-Computer Interaction · Computer Science 2024-10-30 Ehsan Azimi , Long Qian , Nassir Navab , Peter Kazanzides

Visual navigation devices require precise calibration to achieve high-precision localization and navigation, which includes camera and attitude calibration. To address the limitations of time-consuming camera calibration and complex…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Shunkun Liang , Dongcai Tan , Banglei Guan , Zhang Li , Guangcheng Dai , Nianpeng Pan , Liang Shen , Yang Shang , Qifeng Yu

Understanding cross-subject and cross-device consistency in visual fixation prediction is essential for advancing eye-tracking applications, including visual attention modeling and neuroprosthetics. This study evaluates fixation consistency…

Human-Computer Interaction · Computer Science 2026-02-23 Yuli Wu , Henning Konermann , Emil Mededovic , Peter Walter , Johannes Stegmaier

Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Yo-Chung Lau , Kuan-Wei Tseng , I-Ju Hsieh , Hsiao-Ching Tseng , Yi-Ping Hung

In the context of future manufacturing lines, removing fixtures will be a fundamental step to increase the flexibility of autonomous systems in assembly and logistic operations. Vision-based 3D pose estimation is a necessity to accurately…

Robotics · Computer Science 2020-10-05 Bjarne Grossmann , Francesco Rovida , Volker Krueger

Accurate 6D object pose estimation is fundamental to robotic manipulation and grasping. Previous methods follow a local optimization approach which minimizes the distance between closest point pairs to handle the rotation ambiguity of…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Meng Tian , Liang Pan , Marcelo H Ang , Gim Hee Lee

Recent methods to automatically calibrate stationary eye trackers were shown to effectively reduce inherent calibration distortion. However, these methods require additional information, such as mouse clicks or on-screen content. We propose…

Human-Computer Interaction · Computer Science 2019-03-12 Michael Xuelin Huang , Andreas Bulling

In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Wei Zhang , Jiaxi Cao , Xiang Wang , Enqi Tian , Bin Li

Fast and accurate eye tracking in a virtual reality or augmented reality headset could lead to better display performance and enable novel methods of user interaction with the system. However, it remains a challenge for a system to combine…

In the present paper, we discuss the design of a projection system with curved display and its enhancement by variably adjusting the curvature. We demonstrate that the focal surface curvature varies significantly with a change of the object…

Gaze recognition can significantly reduce the amount of eye movement data for a better understanding of cognitive and visual processing. Gaze recognition is an essential precondition for eye-based interaction applications in virtual…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Xiao-lin Chen , Wen-jun Hou

Research studies have shown that a large proportion of hazards remain unrecognized, which expose construction workers to unanticipated safety risks. Recent studies have also found that a strong correlation exists between viewing patterns of…

Computer Vision and Pattern Recognition · Computer Science 2019-02-05 Idris Jeelani , Khashayar Asadi , Hariharan Ramshankar , Kevin Han , Alex Albert

Systems for estimating the six-degrees-of-freedom human body pose have been improving for over two decades. Technologies such as motion capture cameras, advanced gaming peripherals and more recently both deep learning techniques and virtual…

Robotics · Computer Science 2022-08-24 Wouter Jansen , Dennis Laurijssen , Walter Daems , Jan Steckel

Both, robot and hand-eye calibration haven been object to research for decades. While current approaches manage to precisely and robustly identify the parameters of a robot's kinematic model, they still rely on external devices, such as…

Robotics · Computer Science 2022-06-08 Arne Peters

The recent development of calibration algorithms has been driven into two major directions: (1) an increasing accuracy of mathematical approaches and (2) an increasing flexibility in usage by reducing the dependency on calibration objects.…

Robotics · Computer Science 2020-04-28 Bjarne Grossmann , Volker Krueger
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