Related papers: A Novel Approach for Object Based Audio Broadcasti…
The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…
Broadcasting and streaming services still suffer from various levels of accessibility barriers for a significant portion of the population, limiting the access to information and culture, and in the most severe cases limiting the…
We propose DeepASA, a multi-purpose model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation…
Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus…
Mamba, a selective state-space model (SSM), has emerged as an efficient alternative to Transformers for speech modeling, enabling long-sequence processing with linear complexity. While effective in speech separation, existing approaches,…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
Over the past few decades, computational methods have been developed to estimate perceptual audio quality. These methods, also referred to as objective quality measures, are usually developed and intended for a specific application domain.…
Transformers have revolutionized deep learning across various tasks, including audio representation learning, due to their powerful modeling capabilities. However, they often suffer from quadratic complexity in both GPU memory usage and…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
The task of Visual Sound Source Localization (VSSL) involves identifying the location of sound sources in visual scenes, integrating audio-visual data for enhanced scene understanding. Despite advancements in state-of-the-art (SOTA) models,…
Despite its widespread adoption as the prominent neural architecture, the Transformer has spurred several independent lines of work to address its limitations. One such approach is selective state space models, which have demonstrated…
Audio-visual sound source localization task aims to spatially localize sound-making objects within visual scenes by integrating visual and audio cues. However, existing methods struggle with accurately localizing sound-making objects in…
Perceiving a scene most fully requires all the senses. Yet modeling how objects look and sound is challenging: most natural scenes and events contain multiple objects, and the audio track mixes all the sound sources together. We propose to…
visual information can be converted into audio stream via sensory substitution devices in order to give visually impaired people the chance of perception of their surrounding easily and simultaneous to performing everyday tasks. In this…
In recent advancements in audio self-supervised representation learning, the standard Transformer architecture has emerged as the predominant approach, yet its attention mechanism often allocates a portion of attention weights to irrelevant…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
Audio tagging is an important task of mapping audio samples to their corresponding categories. Recently endeavours that exploit transformer models in this field have achieved great success. However, the quadratic self-attention cost limits…
Efficient audio quality assessment is vital for streamlining audio codec development. Objective assessment tools have been developed over time to algorithmically predict quality ratings from subjective assessments, the gold standard for…
Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…
Audio is a critical component of multimodal perception, and any truly intelligent system must demonstrate a wide range of auditory capabilities. These capabilities include transcription, classification, retrieval, reasoning, segmentation,…