Object-Based Audio Rendering
Abstract
Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.
Cite
@article{arxiv.1708.07218,
title = {Object-Based Audio Rendering},
author = {Philip Jackson and Filippo Fazi and Frank Melchior and Trevor Cox and Adrian Hilton and Chris Pike and Jon Francombe and Andreas Franck and Philip Coleman and Dylan Menzies-Gow and James Woodcock and Yan Tang and Qingju Liu and Rick Hughes and Marcos Simon Galvez and Teo de Campos and Hansung Kim and Hanne Stenzel},
journal= {arXiv preprint arXiv:1708.07218},
year = {2017}
}
Comments
This is a transcript of GB Patent Application No: GB1609316.3, filed in the UK by the University of Surrey on 23 May 2016. It describes an intelligent system for customising, personalising and perceptually monitoring the rendering of an object-based audio stream for an arbitrary connected system of loudspeakers to optimize the listening experience as the producer intended. 30 pages, 5 figures