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This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Existing real-world video super-resolution (VSR) methods focus on designing a general degradation pipeline for open-domain videos while ignoring data intrinsic characteristics which strongly limit their performance when applying to some…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Zixi Tuo , Huan Yang , Jianlong Fu , Yujie Dun , Xueming Qian

Visual Question Answering (VQA) has witnessed tremendous progress in recent years. However, most efforts only focus on the 2D image question answering tasks. In this paper, we present the first attempt at extending VQA to the 3D domain,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Shuquan Ye , Dongdong Chen , Songfang Han , Jing Liao

Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Fa-Ting Hong , Li Shen , Dan Xu

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Weijia Dou , Wenzhao Zheng , Weiliang Chen , Yu Zheng , Jie Zhou , Jiwen Lu

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Rameen Abdal , Hsin-Ying Lee , Peihao Zhu , Menglei Chai , Aliaksandr Siarohin , Peter Wonka , Sergey Tulyakov

High dynamic range (HDR) imaging is an important task in image processing that aims to generate well-exposed images in scenes with varying illumination. Although existing multi-exposure fusion methods have achieved impressive results,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Jun Xiao , Qian Ye , Tianshan Liu , Cong Zhang , Kin-Man Lam

Human-Object Interaction (HOI) recognition in videos is important for analyzing human activity. Most existing work focusing on visual features usually suffer from occlusion in the real-world scenarios. Such a problem will be further…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Tanqiu Qiao , Qianhui Men , Frederick W. B. Li , Yoshiki Kubotani , Shigeo Morishima , Hubert P. H. Shum

This paper presents a novel framework to recover detailed human body shapes from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, and viewpoints. Prior methods typically attempt to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-14 Hao Zhu , Xinxin Zuo , Sen Wang , Xun Cao , Ruigang Yang

Non-contact video-based physiological measurement has many applications in health care and human-computer interaction. Practical applications require measurements to be accurate even in the presence of large head rotations. We propose the…

Computer Vision and Pattern Recognition · Computer Science 2018-08-09 Weixuan Chen , Daniel McDuff

The 3D video quality metric (3VQM) was proposed to evaluate the temporal and spatial variation of the depth errors for the depth values that would lead to inconsistencies between left and right views, fast changing disparities, and…

Image and Video Processing · Electrical Eng. & Systems 2018-11-22 Dogancan Temel , Ghassan AlRegib

Recent advances in video diffusion models have enabled the generation of high-quality videos. However, these videos still suffer from unrealistic deformations, semantic violations, and physical inconsistencies that are largely rooted in the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Shurui Gui , Deep Anil Patel , Xiner Li , Martin Renqiang Min

Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practice, the quality of CGIs consistently suffers from poor…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Zicheng Zhang , Wei Sun , Yingjie Zhou , Jun Jia , Zhichao Zhang , Jing Liu , Xiongkuo Min , Guangtao Zhai

Video quality assessment (VQA) seeks to predict the perceptual quality of a video in alignment with human visual perception, serving as a fundamental tool for quantifying quality degradation across video processing workflows. The dominant…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Linhan Cao , Wei Sun , Xiangyang Zhu , Kaiwei Zhang , Jun Jia , Yicong Peng , Dandan Zhu , Guangtao Zhai , Xiongkuo Min

Subjective image quality metrics are usually evaluated according to the correlation with human opinion in databases with distortions that may appear in digital media. However, these oversee affine transformations which may represent better…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Nuria Alabau-Bosque , Paula Daudén-Oliver , Jorge Vila-Tomás , Valero Laparra , Jesús Malo

Deep learning-based quality assessments have significantly enhanced perceptual multimedia quality assessment, however it is still in the early stages for 3D visual data such as 3D point clouds (PCs). Due to the high volume of 3D-PCs, such…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Oussama Messai , Abdelouahid Bentamou , Abbass Zein-Eddine , Yann Gavet

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengming Yu , Li Ma , Mingming He , Leo Isikdogan , Yuancheng Xu , Dmitriy Smirnov , Pablo Salamanca , Dao Mi , Pablo Delgado , Ning Yu , Julien Philip , Xin Li , Wenping Wang , Paul Debevec

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

The estimation of 3D human motion from video has progressed rapidly but current methods still have several key limitations. First, most methods estimate the human in camera coordinates. Second, prior work on estimating humans in global…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Soyong Shin , Juyong Kim , Eni Halilaj , Michael J. Black
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